MechaStellar VER11 – Design Goals – Improving Triggers
In making MechaStellar VER11 we had a lot of new and interesting design challenges to improve the game. Our overall goal to take VER10 and make it faster, more fun and easier to teach. Weapon Triggers definitely fulfill the more fun part and so far its been fun to teach new playtesters that “yes you … Continue reading MechaStellar VER11 – Design Goals – Improving Triggers
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