MechaStellar VER11 – QoL Updates

In the most recent MechaStellar Core rules update we added a number of Quality of Life updates so we thought it would be helpful to explain some of the thought processes behind them. Long Range and Close Range Attacks The biggest change was adjusting nomenclature, while we have been using Shooting vs Evade and Melee … Continue reading MechaStellar VER11 – QoL Updates