GK

The game works best when the Performance range is within 3-4 points (i.e. 5-8). Use the +50pt Performance upgrade in the wargame rules to upgrade older OYW mobile suits.

RULES

VER10 Core Rules Last updated 25 July 2024

  • All units get 2x Move actions and 1 Combat Action (Attack / Accelerate / Throw)
  • Shooting and Evade now use dice pools just like melee
  • Both the attacker and defender roll dice. 5+ is a Hit / DEF, 10 is a Crit Hit / Crit DEF
  • Updated and streamlined all pilot skills
  • Skilled / Ace Pilots improve your attack / defense
  • Added Morale mechanics with Momentum

Gundam Wing + Endless Waltz + Nu & Sazabi

King Ghidora and the Muto

Older Drafts (Ping me when you want these updated)