Just a quick update since I’m on travel. The draft profiles for UC Gundam have been updated on the VER9 Drafts page. I noticed a few units had too large of an HP gain like GP02 and the Full Armor Gundams, the revised HP formula will still greatly improve grunt HP while keeping the heavy hitters closer to their previous HP totals.
Additionally there have been some tweaks to Beam Rifles, Beam Cannons, and melee weapons including the Beam Saber and Heat Hawk to better work with the new Shields paradigm and make the standard GM shield more useful against these weapons.
Also here’s a quick draft for updated Secondary objectives:
Destruction
Top Gun: +2 VP anytime your Skilled or Ace Pilot destroys an enemy Skilled or Ace Pilot or if they destroy the enemy Commander.
Strongest Prototype: +5 VP anytime your Frame 4+ unit destroys a Frame 4+ Unit.
Rout the Enemy: +1 VP for every unit destroyed (Max 5 per Round).
Surprise Assault: +1 VP when you destroy a unit in the first Round of battle.
+3 VP when you destroy a unit with Tactical Advantage.
Undefeated: +2 VP every time your Commander destroys a unit. Gain a bonus +2 VP every time your Commander destroys a unit with a Melee Counterattack.
Survival
Bonds on the Battlefield: +X VP equal to the total Pilot Level of 3 surviving units.
Last Bastion: +3 VP if your Commander survives. Gain a bonus +3 VP if 50%+ of your units (round up) were destroyed as well.
Minimize Losses: +5 VP if 50%+ of your units (round up) survive the battle. Gain a bonus +1 VP each time you spend at least 1 Momentum to save a unit.
Flawless Insertion: +10 VP but lose 1 VP for each of your units destroyed in Round 1
Invincible: +1 VP each time your unit take 0 DMG from a Shooting or Melee attack.
Control the Battlespace
Repel the Enemy: +1 VP anytime an enemy model leaves your half of the battlefield or is destroyed on your half of the battlefield.
Dominate the battlefield: At the end of each round gain +3 VP if you have units in 3 quadrants, +4 VP for 4 quadrants. Do not count units within 8” of the center.
Behind Enemy Lines: At the end of each round gain +2 VP if you have 1 unit within 16” of the enemy table edge and +3 VP for 2+ units.
Scorched Earth: +5 VP when you use a melee action on a Control Point destroying it.
Swelling Momentum: +2 VP at the end of each round if you have more Momentum.