Updating Commander Traits VER9.4

Here are three Commander traits in need of an update.

Unyielding

Old Rules: Commander rerolls any failed ARM Sv. Once per Game gain +5 Blocks.

This was updated to close a loophole in the past where a player could put dice on DEF, survive and then obliterate their opponent on offense. The +5 Blocks is nice but we’re going to update to encourage the Commander to always take point.

New Rules: Unyielding – Commander rerolls any failed ARM Sv. Gain +2 Blocks once per Round.

Impressive Skill

Old Rules: Your Commander has +1 Action & +1 Crit Hit per attack action.

VER9.4 introduced Dodge (+1 Evade) and Guard (+1 Block). We’ve been trying to cut down on bonus hits, since that devalues the Dodge choice.

We’ve also been working to cut down on bonus actions so it doesn’t devalue Seize the Day or the Tear through the Ranks Skill. This Commander trait has both but we didn’t have a viable solution at the time. We do have one we have enjoyed in testing but it may be too powerful.

New Rules: Reduce the cost of your Commander’s Universal Pilot Skills by 1 (Min. 0)

If you were to use the Defense Skill for +3 Blocks, it would instead cost 2. (The wording on the Defense skill would be updated to say you can use this skill once per weapon)

Decimator

Old rules: Gain ARM PEN+2 vs Frame 1–2 Units. Any Round where your Commander destroys a unit or reduces it to below 50%HP the enemy loses [M-2].

The 2nd part was upgraded recently and has been well received. The first part however only benefits certain units, the Kampfer for example does not gain too much of a benefit from ARM PEN+2 compared to a unit that exclusively used beam weapons.

New Rules: Tear through the Ranks cost [M-0] vs Frame 1–2 Units. Any Round where your Commander destroys a unit or reduces it to below 50%HP the enemy loses [M-2].

These are the current drafts for the updated Commander Traits. Now we need to evaluate if these changes make some traits better than others and if other traits need to be updated as well.

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