MechaStellar VER 8.3 Released – Stellar Warship Update

For August’s update we putting the Stellar back into MechaStellar. Our Stellar Warship rules for VER 8 have been in testing for a close to a year now, and we are now satisfied with where they are at to start releasing them this month. This month we release the Musai and Salamis from Mobile Suit Gundam. In the future we’ll release additional Stellar Warships from Gundam as well as other Mecha series such as the J-Ark from GaoGaiGar. Below we’ll talk about our Design Goals and the mecha tactics to employ.

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[MS] Unit Upgrades for Matchmaking

The upgrade system was created as a way to take favorite units and upgrade them to compete with higher performance units. We’ve also included several options you can purchase to help you match points with your opponent without using additional units.

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[MS] Design Goals VER 8 – Death Rays

One thing we’ve been able to play around with recently have been Death Rays, the catch-all weapon profile for any Area of Effect type of attack that typically is in a line. Since we’ve been drafting up profiles for Super Robot style shows like Getter Robo we’ve been able to use them more often. For a game like MechaStellar we always try to thread the needle by keeping a profile general enough that it can be used by either a Super Robot or a Real Robot show, with the latest iteration of the Death Ray type weapon we get closer to that goal.

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[MS] Design Goals VER 8 – Point Costs

Points updates are pretty common when it comes to wargames, you don’t want a unit to be too powerful while being undercosted otherwise you wind up with some very uneven games. For MechaStellar we adjust points during each Version and on occasion will make a large adjustment between editions. For Version 8 the biggest changes were to Pilot & Performance cost.

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[MS] Design Goals VER 8 – Commands

While we were working on the revisions to Pilot Level we reexamined Commands that affected only a single model and especially those reserved for Ace Pilots and moved them over to the new and improved Pilot Skills section. After that we looked at our remaining Commands and modified them to affect multiple units as well as adding additional ones. Below are some examples below the break.

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[MS] Design Goals VER 8 – Melee

The Melee system in MechaStellar got a serious overhaul in Version 8. While the Melee systerm was one of the most fun parts of Version 7 it effectiveness generally tapered off at higher levels when both the attacker and defender had 7 – 10 dice available to roll. For Version 8 we set out to make it more interactive both for the Attacker and the Defender.

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