Some of our playtesters who love to do 2v2 Ace Matches raised a lot of good issues when it came to challenge. Mainly that Challenge is extremely good in small games compared to larger games, and whoever goes first in a 2v2 games gets challenge and suddenly makes for a very deadly turn.
Since we usually play with 5+ models for mobile suits and 3+ models for SRW games it didn’t come up often for us in playtests, but I definitely think it’s an issue after hearing of their battles.
They suggested to transform the bonus into a defensive one. Currently Challenge gives bonus hits against the two people in the challenge, they recommended making challenge give a bonus block against every other unit. So let’s say GP01 challenged GP02, those two units now gain +1 Block against any other unit on the battlefield.
I think this is a great idea, since the mechanic helps reinforce that the challenge is between these two units while avoiding the deathblows they mentioned in their games. I think it’s worthwhile to include this in the next revision, let me know if you like this one or if you have a different defensive idea that is simpler than this one.
Thanks!
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Related note, they would really really like for Tear through the Ranks to require a new target, that way Altron can’t melee attack the same target twice in one turn hahaha.
So this is a tough one, I think it’s best to keep the flexibility in allowing you to attack the same unit twice but I can see their point that some melee heavy units being able to attack again in melee against say a firepower type is very powerful, especially since VER9.4 turned Pilot bonuses into always on offensive bonuses.
I’m leaning towards raising the [M] cost but giving it a cheap option if targeting a Frame 1-2 unit.
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Lastly we’ve gotten some questions about facing in the last few months so we’re updating the bullets regarding facing to be a little more structured and easier to follow.