Closing out the VER 8.7 update here’s an indepth look at some of the design decisions that went into the Weapons update. For your convenience I have included the relevant summary line item list for each of those categories from the previous post as well.Continue reading “MechaStellar VER 8.7 Design Goals – Weapons Update”
Here’s an indepth look at some of the design decisions that went into the Balance Patch, Unit Profile adjustments and Weapon adjustments. For your convenience I have included the relevant summary line item list for each of those categories from the previous post as well.Continue reading “MechaStellar VER 8.7 Design Goals – Balance Patch”
Here’s an indepth look at some of the design decisions that went into the VER 8.7 Core Rules Update for MechaStellar.. For your convenience I have included the relevant summary line item list for each of those categories from the previous post as well.Continue reading “MechaStellar VER 8.7 Design Goals – Core Rules Updates”
For this battle we set up a SRW style game where universes collide with Amuro, Koji and Ryoma in the Gundam, Mazinger Z and Getter Robo on one side and on the other we have Big O and some of Zeon’s Aces including Char’s Gelgoog, Mikhail’s Kampfer and two of the Black Tri-Stars. (The 3rd Tri-Star was killed by Amuro in a previous battle and this was a follow-up grudge match). Rounding out the roster we have a Zaku I sniper and a Zaku II with a magella top cannon versus Kai’s Guncannon providing long range support for each player.
For the narrative on this battle the player’s decide that Zeon had hired Roger Smith under false pretenses informing him that Getter and Mazinger were possessed robots holding memories of the past and rampaging through the area. The player’s remark that after the battle and Roger discovers the ruse he would most likely switch sides.
For the battlefield we are still using some Greco-Roman style ruins that we used previously in a few Mazinger Z match-ups. Below the break will be the round by round battle report as well as a post-mortem on the mecha tactics employed.Continue reading “MechaStellar Battle Report – Amuro, Koji and Ryoma Vs Zeon Aces and Big O”
While we were working on the rules for Supreme Robot Warfare, a MechaStellar module that adds more mobility and durability for small scale high powered games we ran a number of test games using a variety of modules. Here are some photos for three games we knocked out in an afternoon.Continue reading “Supreme Robot Warfare Playtest Photos”
A lot of our folks will be on travel for December so we’re pushing the roster update out early this month. The major update for this month is the new “Supreme Robot Warfare” module that is intended for smaller games of say 2vs2 or 3vs3 which many of our players have been gravitating towards. Since this is a major update to the core rules we’re updating the VER to 8.6. The Design Goal for this module was to enhance the mobility of Real Robots (MS) and enhance the durability and knockout power of Super Robots (Titans).Continue reading “MechaStellar December 2022 Unit Roster Update”
We’re pushing out the roster update early for the month of November. We’ve been testing out for a few months now what the gameplay would be like if we were to reduce the cost of Skilled and Ace Pilots down to 50pts per level. Overall, we’re satisfied with how the Mission Packs are running as well as versus games so we’ve decided to implement the change. All Mecha Unit Profiles have been updated to reflect this, a few units were rebalanced to get down to 500pts or 250pts as a result. Getter Robo profiles will be updated at the end of the month along with a continuation of the Narrative campaign and more Mechasaurus units.
With the change to Pilot costs we can also return to simpler Army Momemtum brackets of 500/1000/1500/2000+. The core rules were updated to reflect that. I’ve also improved the Make it Count universal skill. This was meant to be in October’s update but was missed when we released it.
Sandbox Mission Packs and Demo Games mission packs have also been updated to reflect the new costs.
Rules Update Summary
- Cost reduction for Skilled and Ace Pilots
- Army Momentum brackets back to 500/1000/15000/2000+
- Improved Universal Skill – Make it Count
Unit Profile Update Summary
- Adjusted traits that used to give +1 Focus to instead give +1 Accuracy such as Headhunter or Hunting for a Rival
- Fix error for beam carbine/heat attack profiles: units affected Zeon Amphibious units, GM Command Space, Neue Ziel, Mazinger Z, Doublas M2, Glossam X2
- Fixed error on Gebera Tetra, older profile replaced with newer profile
Mazinger Z is the original piloted Super Robot and set the standard for fierce Mecha vs Kaiju action in the 1970s. Many Mecha iconic attacks first debuted in Mazinger Z including Rocket Punch, energy beams from the eyes, a powerful chest mounted weapon. Mazinger Z is portrayed as an Invincible Super Robot with a myriad of attacks, in this mecha tactics post we’ll look at how best to use the different Mazinger Z units on the tabletop.Continue reading “MechaStellar – Mazinger Z Tactics”
Here’s the third game in our final round of testing for the Mazinger Z units, we of coursed wanted to finish with a Getter Robo teamup so we included the Getter team plus a beefy Mechasaurus. The models used are the Gundam 1/300 S.O.G. line, Mazinger Gashapon, Getter Robo KT figure, and the Mechasaurus is being represented by the Machine Saurer gashapon. You can read more about figures here for Gundam, Mazinger and Getter. Previous game can be found here.
Below the break will be a short battle report and photos of the game along with a post mortem discussing the mecha tactics employed for the Mobile Suits, Mazinger, Getter, and the Kaiju.Continue reading “MechaStellar Battle Report – Mazinger + Getter + Gundam vs Kikaiju + Mechasaurus + Zeon”
Below are a pair of battle reports we put together while doing final testing of the Mazinger Z units released in September. The models used are the Gundam 1/300 S.O.G. line and the Mazinger Z gashapon line. You can read more about model sizes in these two posts.
Below the break you’ll see the battle report as well as a post mortem on the mecha tactics used for the Mobile Suits from Gundam, Mazinger and the Kikaiju.Continue reading “MechaStellar Battle Report – Mazinger Z and Mobile Suit Gundam”