Terrain for Gundam and other Mecha – N Scale Buildings

Gundam N Scale Buildings 1/400 Collection Neue Ziel

You can play MechaStellar with figures and model kits big and small. For players who prefer to use larger scale figures and models for Gundam and various other Mecha series you will also want to use larger terrain. In this post we’ll look at N Scale buildings and a few different scales of Gundam figures.

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MechaStellar Social Media Pages

Here’s a link to our current social media pages. We setup our Facebook page last week, I haven’t used Facebook in about 10 years so it’s very different from what I remember, let me know if there are any issues with the page.

Facebook Group – https://www.facebook.com/groups/225350646848526/

Facebook Account – https://www.facebook.com/profile.php?id=100091842796429

Instagram – Account is still locked, we may just end up recreating it at this point.

Twitter – https://twitter.com/MechaStellar

Subreddit – https://www.reddit.com/r/MechaStellar/

For the message board enthusiasts we also have

DakkaDakka – https://www.dakkadakka.com/dakkaforum/posts/list/799433.page

Mechatalk – https://mechatalk.net/viewtopic.php?p=400143&sid=10676add6dcc3bea9ab8e2c0188a48d7#p400143

MechaStellar Battle Report – Snipers vs Firepower Mecha

GM Sniper Custom

While doing some test games for some adjustments to Snipers and long range skills we put together a pair of games taking some extreme army lists.  For this game we had a match between two Federation forces with one heavily skewed towards Snipers and while heavily skewed towards Firepower units.

You can find the game rules and the mecha unit profiles on the MechaStellar downloads page. The miniatures used for this matchup came from the Gundam Standart and Ultimate Operation collection. You can read more about them here.

Gundam Ground Type Guncannon Guntank Full Armor Gundam

The Firepower forces decided to build a castle in the far corner to protect their units with lower Melee. The Commanders were the GP04 Gerbera and Full Armor Gundam Type B who both used the Unyielding trait.

You can find the game rules and the mecha unit profiles on the MechaStellar downloads page. The miniatures used for this matchup came from the Gundam Standart and Ultimate Operation collection. You can read more about them here.

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MechaStellar VER 9 Planned for May2023 Release

Evolution of Giant Robots by Kazuhiko Miyake
Evolution of Giant Robots by Kazuhiko Miyake

The King of Braves GaoGaiGar will release during the end of month May roster update. We will also be releasing MechaStellar VER 9 Core Combat Rules in May. VER 9 is the Super Robot update and like the last several updates to VER 8 is intended to cut down on mental math.

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MechaStellar Battle Report – Sniping Snipers and Gerbera Rivalry

While doing some test games for some adjustments to Snipers and long range skills we put together a pair of games taking some extreme army lists.  For this game we had the Federation move heavily into Sniper type units while Zeon had a relatively balanced force with a powerful Gelgoog Jager as their powerful sniper.  To make things even more fun, the GP04 Gerbera was the Commander for the Federation and the Gerbera Tetra was the Commander for Zeon.

You can find the game rules and the mecha unit profiles on the MechaStellar downloads page. The miniatures used for this matchup came from the Gundam Standart and Ultimate Operation collection. You can read more about them here.

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Next Roster Addition Poll Results

Here’s a quick update for the poll we have on the game-downloads page. We keep an eye on this poll to see what our players would like to see added to the roster next. The last poll saw G Gundam and GaoGaiGar as the top two results for the poll. Since we’ve updated the poll, Aura Battler Dunbine took an early lead but was taken later that month later by Tengen Toppa Gurren Lagann.

Based on the polls now we’ve had a lot of Gundam fans stop by, since the next Gundam AU is currently taking the lion’s share of of votes. In 2nd place is a 70s Super Robot Show (Combattler V, Daitarn 3, etc.), in third place is TTGL and 4th place is Aura Battler Dunbine.

Bringing up the rear are Captain Harlock, 80s Super Robot Show and more units from the Braves series.

MechaStellar Low Grav Battles Playtest Photos

Salamis Cruiser RGM-79

Here’s a collection of photos for one of the test games using the Low Gravs variant of the Stellar Warfare rules. For this series of games we have two Salamasis cruiser and two Musai cruisers each with a sizeable number of Mobile Suits onboard duking it out on the moon. Below you’ll see a very brief battle report to go with it, out of the 10 test games Zeon won 6 and the Federation won 4.

The minis used are the Gundam 1/400 collection and the older gunpla kits for the Salamis and Musai cruiser.

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MechaStellar VER 8.8 Design Goals – Finishing Blow

Finishing Blow started off as a Melee experiment when we were working on solutions for what to do with units who were able to break past 20d10 Melee dice. At the time we were coming off with different ideas for what to do with those extra dice and what could be a good universal option that would applicable to a Real Robot as well as a Super Robot.

We eventually settled on “Glory” as our solution for units with high dice pools, thanks to a suggestion from one of our players but we kept Finishing Blow in a design notebook for use later. While we were prepping for the G Gundam release and working on VER 8.8, in particular the Focus action we decided to consider looking over the Finishing Blow system again.

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MechaStellar VER 8.8 Design Goals – Mental Math & Focus

Kou Uraki face 0083
Wait what was your shooting accuracy again?

This is the 2nd in-depth post looking at the changes made in VER 8.8, you can read the full VER 8.8 summary here and the design goals post on the weapon rebalance here.

With the update to VER 8.7 we upgraded several of the Pilot Traits to have 2 effects, a good number of these ended up giving a +1 Evade bonus.  While this was a nice bonus, especially for several units who were middle of the road for Evasion, I personally got a lot of great feedback on these our players and other members of the team regarding that.  Mainly that with VER 8.7’s goal of reducing mental math, adding a slew a +1 Evade bonuses runs counterproductive to that goal.

And that’s a great point!  So in VER 8.8 we went about trying to scrub as much mental math as we could from the game.  No longer will your gameplay halt every time a Skilled or Ace pilot comes up and you have to add in several steps of bonus accuracy and bonus evade, and “what was the target number again??” 

Lesson learned! Let’s see what we can do instead.

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