MechaStellar JAN 2023 Update – VER 8.7 Released

For this months update we have a major update to the Core Combat Rules along with a balance patch and overall UI improvement to the Mecha Profile Sheets. We’ve also added new units to the roster based on player requests. Below the break is the summary of updates, you can read a more indepth breakdown on a few updates in a follow up post.

Continue reading “MechaStellar JAN 2023 Update – VER 8.7 Released”

MechaStellar December 2022 Unit Roster Update

A lot of our folks will be on travel for December so we’re pushing the roster update out early this month. The major update for this month is the new “Supreme Robot Warfare” module that is intended for smaller games of say 2vs2 or 3vs3 which many of our players have been gravitating towards. Since this is a major update to the core rules we’re updating the VER to 8.6. The Design Goal for this module was to enhance the mobility of Real Robots (MS) and enhance the durability and knockout power of Super Robots (Titans).

Continue reading “MechaStellar December 2022 Unit Roster Update”

MechaStellar – Unit Roster Update November 2022

We pushed out most of this months update earlier in the month with this post. To finish off this month we’ve finished up the Getter Robo 1974 Narrative Campaign which finishes just prior to the appearance of Getter Robo G. We’ve also added a Narrative Campaign for Mazinger Edition Z: The Impact (Shin Mazinger) and released unit profiles for Zeus, Hades and even Flying Fortress Ghoul.

Summary of all updates below the break.

Continue reading “MechaStellar – Unit Roster Update November 2022”

Salamis & Musai Update

Just a quick update. While prototyping some powerful warships (Ra Cailum, Arcadia, J-Ark, etc.) we decided to alter the cost formula since these units were becoming too costly. This also affects Frame 1 units like the Salamis and Musai to a smaller degree. Their new costs allow them to have a full crew for 300pts with 5 Zaku IIs to a Musai and 4 GMs to a Salamis. The Salamis also got a slight equipment adjustment with more missiles available.

Additionally VER 8.5 of the core rules was updated to R2. This update adds in a [Reload] action for Stellar Warships.

Stellar Warships

  • All ships received Move+1, HP+1000, and a Cost decrease
  • AA Guns now ignore the Defense array trait

MechaStellar November Roster Update

We’re pushing out the roster update early for the month of November. We’ve been testing out for a few months now what the gameplay would be like if we were to reduce the cost of Skilled and Ace Pilots down to 50pts per level. Overall, we’re satisfied with how the Mission Packs are running as well as versus games so we’ve decided to implement the change. All Mecha Unit Profiles have been updated to reflect this, a few units were rebalanced to get down to 500pts or 250pts as a result. Getter Robo profiles will be updated at the end of the month along with a continuation of the Narrative campaign and more Mechasaurus units.

With the change to Pilot costs we can also return to simpler Army Momemtum brackets of 500/1000/1500/2000+. The core rules were updated to reflect that. I’ve also improved the Make it Count universal skill. This was meant to be in October’s update but was missed when we released it.

Sandbox Mission Packs and Demo Games mission packs have also been updated to reflect the new costs.

Rules Update Summary

  • Cost reduction for Skilled and Ace Pilots
  • Army Momentum brackets back to 500/1000/15000/2000+
  • Improved Universal Skill – Make it Count

Unit Profile Update Summary

  • Adjusted traits that used to give +1 Focus to instead give +1 Accuracy such as Headhunter or Hunting for a Rival
  • Fix error for beam carbine/heat attack profiles:  units affected Zeon Amphibious units, GM Command Space, Neue Ziel, Mazinger Z, Doublas M2, Glossam X2
  • Fixed error on Gebera Tetra, older profile replaced with newer profile

MechaStellar October Roster Update – Version 8.5 Released

For this months update we are continuing with the Mazinger Z series releasing an additional 13 mecha units profiles found on the downloads page. We’ve also updated the MechaStellar core combat rules to VER 8.5. This is a small but important update with key changes to Indirect Fire and Obscuring cover based on feedback from players. It also makes some changes to Stellar Warfare and of course balance changes to existing units. Read more below the break.

Continue reading “MechaStellar October Roster Update – Version 8.5 Released”

MechaStellar Roster Update – Mazinger Z

Mazinger Z Art Album Cover

Mazinger Z is a classic series from the 70s with both a manga and several TV shows and OVA adaptations. Along with Getter Robo and Tetsujin-28 it is one of the original super robot series, with Mazinger being the first piloted super robot, while Tetsujin-28 who appeared earlier was controlled remotely.

Continue reading “MechaStellar Roster Update – Mazinger Z”

[MS] September Update – MechaStellar VER 8.4 Released

For Septembers roster update we have 24 new mecha unit profiles including the foundational Super Robot series, Mazinger Z.  We are also releasing MechaStellar VER 8.4 Core Rules which streamlines some items in the Stellar Warfare section and provides another option for [Focus] as well as changes to Disengage.  Lastly, there’s a large balance update that will address some points cost issues, movement and evade as well as improving the durability of some units. 

Continue reading “[MS] September Update – MechaStellar VER 8.4 Released”

MechaStellar VER 8.3 Released – Stellar Warship Update

For August’s update we putting the Stellar back into MechaStellar. Our Stellar Warship rules for VER 8 have been in testing for a close to a year now, and we are now satisfied with where they are at to start releasing them this month. This month we release the Musai and Salamis from Mobile Suit Gundam. In the future we’ll release additional Stellar Warships from Gundam as well as other Mecha series such as the J-Ark from GaoGaiGar. Below we’ll talk about our Design Goals and the mecha tactics to employ.

Continue reading “MechaStellar VER 8.3 Released – Stellar Warship Update”

MechaStellar VER 8.2 Released

Hot on the heels of VER 8.1 we are releasing VER 8.2.  This update includes some adjustments to Combat Roles, the Pilot system, as well as various balance changes.  We’ll cover the Pilot changes in detail in a follow-up post.  Below is a quick synopsis. Updated rules and mecha unit profiles can be found on the downloads page here.

Continue reading “MechaStellar VER 8.2 Released”