MS – G Gundam Miniatures

In this post we’ll look at some of the models available for G Gundam including the smaller 1/400 collection (1.5-2″), the slightly larger 1/300 (2-3″) and the Mobile Suits in action 4.5″ figure. On the whole models for G Gundam are hard to come by, both for Gunpla plastic kits as well as action figures and gashapon. The images will also be added to the larger Gundam 1/400, 1/300 and 1/200 miniatures page. You can find the tabletop rules for MechaStellar on the game downloads page.

Fortunately, the widely popular Mobile Suits in Action Line (MSIA or MS in Action) line of action figures from the 1999 through the 2000s has the biggest variety of models for Mobile Fighter G Gundam.

The MSIA range has a good level of detail and is very sturdy even after all these years and are great for posing and letting the kids play with them. Since they come with large amounts of accessories similar to the more modern Robot Spirits / Robot Damashii line its usually best to keep some plastic bags on hand to keep all the accessories (beam sabers, weapons, special attacks, etc.) in one place.

Pictured above is the Shuffle Alliance. Many of the popular Gundam’s from this series also have a battle scarred version which have a good deal of weathering and battle damage on the model and often come with a piece of terrain as seen above where Dragon, Shining, Rose and Maxter are all battle scarred.

The Mobile Suit in Action range is also one of the only places to find some of the more esoteric designs. Pictured above is the Matador Gundam, Zebra Gundam, Mandala Gundam, and Cobra Gundam. There were only a few fighters that did not receive MSIA figures, that said some of the more popular ones (such as the Windmill Nether Gundam) are very hard to find these days.

While many of the Mobile Fighters from G Gundam received a Gunpla treatment, they are difficult to find nowadays. Since then typically the only Gundam’s to receive model kits are Shining Gundam, Master Gundam and Burning / God Gundam. Although 20 years later, Rose Gundam received a new kit but on P-Bandai only.

Gundam S.O.G. 1/300 and 1/400 G Gundam

For the smaller gashapon on the outside edges we have the 1/300 SOG Burning and Master Gundam released as part of a special set at the end of the SOG range. In the middle are the 1/400 range which includes Burning / God Gundam, Shining Gundam, Master Gundam with Fuunsaiki, Nobel Gundam and the Dark / Devil Gundam. Unfortunately there aren’t any other fighters in the 1/400 range.

Mobile Suit in Action Gundam S.O.G. 1/300 and 1/400 Burning Gundam Master Gundam

Above you can see a comparison photo showing the heights of the 1/400, the 1/300 and the MSIA figures.

MechaStellar FEB23 Update – VER 8.8 Released

For this February’s update we are updating the Core Rules to VER 8.8 with a renewed focus on trimming down Mental Math we’ve updated several Pilot Traits and the Focus action. We’ve also updated the short range weapons (16″) including beam boomerangs, heat rods and the infamous Rocket Punch as well as Machine Guns and Gatling Guns. Lastly, “Finishing Blow” has been added to add some more variety to Melee combats when it comes to assigning ATK and DEF dice.

We’ll have two in-depth posts exploring the weapons update and the focus/pilot traits update, here’s the first one focusing on short range weapons and machineguns. We’ve also updated the VER 8 Example of Play to match the rules update. Below the break you’ll see the summary list of updates for MechaStellar VER 8.8

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MechaStellar VER 8.7 Design Goals – Unit Profile Sheets

Here’s an indepth look at some of the design decisions that went into the MechaStellar VER 8.7 Unit Profile Sheets Update. For your convenience I have included the relevant summary line item list for each of those categories from the main update post as well.

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MechaStellar VER 8.7 Design Goals – Weapons Update

Closing out the VER 8.7 update here’s an indepth look at some of the design decisions that went into the Weapons update. For your convenience I have included the relevant summary line item list for each of those categories from the previous post as well.

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MechaStellar VER 8.7 Design Goals – Balance Patch

Super Robot Wars by Dorasu – https://www.pixiv.net/en/artworks/3141725

Here’s an indepth look at some of the design decisions that went into the Balance Patch, Unit Profile adjustments and Weapon adjustments. For your convenience I have included the relevant summary line item list for each of those categories from the previous post as well.

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MechaStellar VER 8.7 Design Goals – Stellar Warfare

Here’s an indepth look at some of the design decisions that went into the MechaStellar VER 8.7 Stellar Warefare Update. For your convenience I have included the relevant summary line item list for each of those categories from the previous post as well.

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MechaStellar VER 8.7 Design Goals – Core Rules Updates

Here’s an indepth look at some of the design decisions that went into the VER 8.7 Core Rules Update for MechaStellar.. For your convenience I have included the relevant summary line item list for each of those categories from the previous post as well.

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MechaStellar JAN 2023 Update – VER 8.7 Released

For this months update we have a major update to the Core Combat Rules along with a balance patch and overall UI improvement to the Mecha Profile Sheets. We’ve also added new units to the roster based on player requests. Below the break is the summary of updates, you can read a more indepth breakdown on a few updates in a follow up posts.

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MechaStellar December 2022 Unit Roster Update

A lot of our folks will be on travel for December so we’re pushing the roster update out early this month. The major update for this month is the new “Supreme Robot Warfare” module that is intended for smaller games of say 2vs2 or 3vs3 which many of our players have been gravitating towards. Since this is a major update to the core rules we’re updating the VER to 8.6. The Design Goal for this module was to enhance the mobility of Real Robots (MS) and enhance the durability and knockout power of Super Robots (Titans).

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