MechaStellar VER11 – SEP2026 Update – Gundam Wing Update

With MechaStellar VER11 releasing late in August, we have a small but powerful update for September a Gundam Wing Update. In addition to updating all the VER10 profiles to VER11 we’ve also added in the Tallgeese III, as well as options to add the Glory of the Losers equipment for the Gundams such as Sandrock’s Armadillo unit, HeavyArms Igel unit, or Shenlong’s Liaoya sword.

You can find the update rules and profile sheets on the MechaStellar game downloads page.

As we mentioned before, Rules updates are now on a 6 month schedule, that way players can master the game without having to worry up minor rules tweaks each month. That said, please keep giving us feedback so we can add it into the 6 month update. Here’s the VER11 After Action feedback form: https://forms.gle/aszwjLG1S2fs1wSQA

For this month’s update we have a few format tweaks, weapon balance updates, as well as an expanded pilot upgrade system. See below for a summary of updates.

UPDATE SUMMARY

Formatting

  • For Elite Pilot swaps, used the last column to show how many bonus points a pilot costs.
  • Fixed an embarrassing typo in the upgrade rules, Ace Pilots get 6pts for upgrades not 8
  • Various typo and formatting fixes

Weapons & Mech Profiles

  • Update large beam cannon and mega beam cannon affects GP03, GP00, FA7th, HFA 7th, Virgo
  • Updated Heavy Beam cannon affects Neue Ziel, Guncannon II, Virgo
  • Updated Heavy Gatling affects Heavy Gundam, Heavyarms
  • Updated Fire SPT Missiles to be Opener Trigger.
  • Updated grenades to be AOE
  • Added Guntank II
  • Updated GM Spartan to Performance 2
  • Rebalanced GP01Fb, GP03, HFA 7th to have Move 8″
  • Updated some named pilots to use the new upgrade system

Pilot upgrades

  • Rename overzealous to daring.  Renamed Burning Soul to Hot Blooded.
  • Some traits got more expensive, like Steel Resolve
  • Added the following traits: Hot Blooded / Burning Soul,  Fearsome, Guts, Persevere, Deadeye, Swift Strikes, Tactician
  • Standardized the pilot point system for pilots with a special trait like Newtype, Daring, Steel Resolve etc.

MechaStellar VER11 Preview – Wing Gundam & Deathscythe

We’re continuing Mech Profile Previews while we update VER11. Check out this post for a guide on how to read a MechaStellar VER11.

Today we’re doing previews for Wing Gundam & Deathscythe we’ve also included loadouts for their Glory of the Losers counterparts. These are quite a bit different from the original previews when VER11 first started. We hope you enjoyed the polished product.

MechaStellar VER11 Preview – Tallgeese

Right now, all we have left is Mech Profile Updates then VER11 will be ready for release. As we race to the finish line with VER11 we’re going to be posting previews of different mobile suits. Check out this post for a guide on how to read a MechaStellar VER11.

Today we’re doing previews for the Tallgeese which will include rules to field the Tallgeese Flugel as well

MechaStellar VER11 Preview – OZ Pride

Right now, all we have left is Mech Profile Updates then VER11 will be ready for release. As we race to the finish line with VER11 we’re going to be posting previews of different mobile suits. Check out this post for a guide on how to read a MechaStellar VER11.

Today we’re doing previews for the Leo variants from Gundam Wing side story G-Unit

Here’s the full spread

MechaStellar VER11 Preview – Virgo, Serpent & Tragos

Right now, all we have left is Mech Profile Updates then VER11 will be ready for release. As we race to the finish line with VER11 we’re going to be posting previews of different mobile suits. Check out this post for a guide on how to read a MechaStellar VER11.

Today we’re doing previews for the Virgo, Serpent and Tragos from Gundam Wing.

Here’s the full spread

MechaStellar VER11 Preview – Leo, Aries & Taurus

Right now, all we have left is Mech Profile Updates then VER11 will be ready for release. As we race to the finish line with VER11 we’re going to be posting previews of different mobile suits. Check out this post for a guide on how to read a MechaStellar VER11.

Today we’re doing previews for the Leo, Aries, and Taurus from Gundam Wing.

Here’s the full spread

MechaStellar VER11 Design Goals – Quality of Life Improvements

In designing MechaStellar VER11 we wanted to make a few Quality of Life improvements, both for readability, usability, and overall gameplay flow. Click here to see the MechaStellar VER11 roadmap.

We’ve used the extra space to increase font size and make profiles a little bigger and easier to read.  We’ve included mech armories on the profile page so you can quickly swap out weapons for the intended machines, and even Elite pilots, quickly inserting Norris Packard into a Gouf Custom.   Of the dozens of OYW war variants we’ve made those simplier to take a basic profile and swap a weapon to represent the variant.

VER11 Weapon Triggers

The genesis of weapon triggers and the expansion of armor saves into weapon saves meant some reorganization was needed on the basic MechaStellar profile.  During this time it also gave us some time to implement the updated Elite pilot system which provides passive benefits to a unit like improving the TNs to Hit, Defend or Morale. 

VER11 Elite Units

These upgrades were in lieu of the previous VER pilot traits like Hot Blooded or Renowned Pilot or Headhunter which saved some considerable space.  Rest assured these traits will continue to exist in some form or another, returning as other pilot upgrades or bonus objectives.

Speaking of Bonus Objectives, these were formerly optional rules in VER10 but now they’re integrated into the core rules and on the mech profile.  Certain famous units will have built in bonus objectives like “Gundam Rising”, “Operation Meteor”, or “Gundam Fight, Ready, Go!”.  These bonus objectives are a powerful way to earn VP besides just destroying your opponent.  In a SRW style game, rather than drown yourself in objectives, instead you only choose one Bonus Objective to achieve each battle.  The full list of bonus objectives can be found at the end of the MechaStellar core rules document beneath the Vs. Mode header.

While we continue to update Mech profiles to VER11, we’re also going to update the Co-op rules and mission packs.  We’ve simplified the design math extensively so you’ll notice that almost all Mechs will be in 50pt increments.  This makes it far easier to army build, and it means you’ll have a lot of flexibility in the co-op campaigns to bring whatever low cost 50pts mech you want.

VER11 Core Mechanic

Although VER11 has made a lot of things easier and simplified a lot of design math, unfortunately one area that has remained complicated has been weapons.  While in the previous versions, weapons were independent of mech’s inherent characteristics like Frame, Performance or Combat Role (Sniper, Battler, Raid, etc.) which instead provided bonus Hits or Defense, because VER11 has switched to a “dice roll” only system those characteristics now affect a weapons dice.

That said, we’ve simplified and consolidated a number of the Combat Roles to make the rules for Gundam Build Fighters easy.  We’ve also included at the end of each section for Gundam’s Federation vs Zeon an armory list with many weapons having an easy 50pt price tag to swap in or out, or to add a bonus weapon while still making army building easy.  There are also simple instructions on how to remove and swap weapons with a simple formula to add dice based on the units Frame, Performance and Combat Role.  If it looks daunting at first, we promise it’s quite easy after you do it once or twice.