MechaStellar VER 8.7 Design Goals – Weapons Update

Closing out the VER 8.7 update here’s an indepth look at some of the design decisions that went into the Weapons update. For your convenience I have included the relevant summary line item list for each of those categories from the previous post as well.

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MechaStellar VER 8.7 Design Goals – Balance Patch

Super Robot Wars by Dorasu – https://www.pixiv.net/en/artworks/3141725

Here’s an indepth look at some of the design decisions that went into the Balance Patch, Unit Profile adjustments and Weapon adjustments. For your convenience I have included the relevant summary line item list for each of those categories from the previous post as well.

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MechaStellar VER 8.7 Design Goals – Stellar Warfare

Here’s an indepth look at some of the design decisions that went into the MechaStellar VER 8.7 Stellar Warefare Update. For your convenience I have included the relevant summary line item list for each of those categories from the previous post as well.

Continue reading “MechaStellar VER 8.7 Design Goals – Stellar Warfare”

MechaStellar VER 8.7 Design Goals – Core Rules Updates

Here’s an indepth look at some of the design decisions that went into the VER 8.7 Core Rules Update for MechaStellar.. For your convenience I have included the relevant summary line item list for each of those categories from the previous post as well.

Continue reading “MechaStellar VER 8.7 Design Goals – Core Rules Updates”

MechaStellar VER 8 – Tabletop Gundam Gameplay Example – Round 4 and Round 5

Tabletop Gundam Tactics

In this series of posts we are doing a Gameplay Example for MechaStellar. Click on the following links to see posts for Round 1, Round 2, and Round 3. You can look at the Mecha Unit Profiles for the Federation and Zeon on the downloads page.

Below the break we will cover the 4th and 5th rounds of a 5 round game of MechaStellar. We will go turn by turn each round and include some insights into Gundam Tactics.

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MechaStellar VER 8 – Tabletop Gundam Gameplay Example – Round 2

Gundam Ground Type Zaku II Dom

In this series of posts we are going to do a Tabletop Gundam Gameplay Example for MechaStellar usings units from the 08th MS Team. You can look at the Mecha Unit Profiles for the Federation and Zeon on the downloads page. Click here to for Game Setup and Round 1.

Below the break we will cover the 2nd round of a 5 round game of MechaStellar. We will go turn by turn each round and include some insights into the Gundam Tactics.

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MechaStellar VER 8 – Tabletop Gundam Gameplay Example – Setup and Round 1

Tabletop Gundam Tactics

In this series of posts we are going to do a Gameplay Example for MechaStellar using units from Mobile Suit Gundam. We are using some fan favorites from the 08th MS Team including Shiro Amada, Karen Joshua, and Terry Sanders Jr, who will be referred to as Shiro, Karen and Sanders for short.

On the Zeon side we have an assortment of Zaku IIs, Zaku Cannons, Doms all being led by an amphibious Acguy. You can look at the Mecha Unit Profiles for the Federation and Zeon on the downloads page. The Gundam models used for this playtest are from the Gundam 1/400 collection.

Below the break we will cover the game setup, deployment, and the 1st round of a 5 round game of MechaStellar. We will go by turn by turn each round and include some insights into the Gundam Tactics.

Continue reading “MechaStellar VER 8 – Tabletop Gundam Gameplay Example – Setup and Round 1”

Stellar Warship Playtest Photos – Pegasus Class Assault Carrier

These tests were focused on the Pegasus class of warships with the most notable being Mobile Suit Gundam’s White Base from the One Year War. The model featured here is the Albion from 0083 Stardust Memory. They are a very formidable ship but as you can see from the last few photos even they can be brought down by a concerted effort from Zakus, Rick Doms and Musai class cruisers.

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