MechaStellar Battle Report – GP03 Dendrobium vs The Delaz Fleet

GP03 Dendrobium vs The Delaz Fleet

Here’s a short battle report on using GP03 by itself against a portion of the Delaz fleet. This Gundam tabletop tactics game involved GP03 Dendrobium, three Musai class cruisers, 9 Zaku IIs, and 3 Rick Dom IIs.

One of our players mentioned having issues running GP03 against large numbers of units so we opted to use the Zaku II over the F2 since they’re a cheaper unit and we wanted to try and overwhelm GP03.

The models used are the Gundam 1/400 collection for the Zaku II and Rick Dom II, the 1/1200 Gunpla kit for two Musai and the MSiA Peer Gynt for the larger more detailed cruiser and GP03 Dendrobium. You can read more about miniatures for Gundam and Stellar Warships in these posts.

Below the break will be a more photos and a battle report that tracks Momentum and damage to GP03 Dendrobium as well as a post mortem discussing the Gundam tactics and misplays.

Continue reading “MechaStellar Battle Report – GP03 Dendrobium vs The Delaz Fleet”

[MS] September Update – MechaStellar VER 8.4 Released

For Septembers roster update we have 24 new mecha unit profiles including the foundational Super Robot series, Mazinger Z.  We are also releasing MechaStellar VER 8.4 Core Rules which streamlines some items in the Stellar Warfare section and provides another option for [Focus] as well as changes to Disengage.  Lastly, there’s a large balance update that will address some points cost issues, movement and evade as well as improving the durability of some units. 

Continue reading “[MS] September Update – MechaStellar VER 8.4 Released”

Stellar Warships – Gundam Miniatures

With the recent release of VER 8 Stellar Warship rules it’s a good time to put out a post on what kind of Stellar Warships to use. This post will focus on Warships from Mobile Suit Gundam which you can use with the MechaStellar rules for a Gundam Tactics game with warship fire support.

Continue reading “Stellar Warships – Gundam Miniatures”

MechaStellar VER 8.3 Released – Stellar Warship Update

For August’s update we putting the Stellar back into MechaStellar. Our Stellar Warship rules for VER 8 have been in testing for a close to a year now, and we are now satisfied with where they are at to start releasing them this month. This month we release the Musai and Salamis from Mobile Suit Gundam. In the future we’ll release additional Stellar Warships from Gundam as well as other Mecha series such as the J-Ark from GaoGaiGar. Below we’ll talk about our Design Goals and the mecha tactics to employ.

Continue reading “MechaStellar VER 8.3 Released – Stellar Warship Update”

[MS] Unit Upgrades for Matchmaking

The upgrade system was created as a way to take favorite units and upgrade them to compete with higher performance units. We’ve also included several options you can purchase to help you match points with your opponent without using additional units.

Continue reading “[MS] Unit Upgrades for Matchmaking”

[MS] Battle Report – 0083 Stardust Memory vs OYW Aces

This is one of our more memorable Gundam Tactics games using the Gundam 0083 Stardust Memory Units right around the time they were released. The models used are the Gundam 1/400 line of minis.

In this matchup the Federation player fielded GP01, GM Customs and GM Cannon II and some support GMs while the Zeon player fielded Johnny Ridden’s Gelgoog and Ramba Ral’s Gouf, several Doms, and a rare Gouf Flight Test Type from MSV. The game type was “Secure the Objective” which is a 40k style Take and Hold scenario. Below is a short battle report:

Continue reading “[MS] Battle Report – 0083 Stardust Memory vs OYW Aces”

[MS] Scenario Tactics – Elite Warfare

We’ve uploaded six scenarios and pre-built armies onto the Demo Games page. These scenarios are for testing purposes to get a gauge on how well we’ve costed the Victory Points for Primary and Secondary objectives.

If you’d like to participate head over to the Demo Games page and download the scenarios, units and after action report. When you’re done leave a comment or send us an email with your battle report by September 15th. Below the break we’ll discuss tactics for the Elite Warfare scenario which features a large number of Skilled and Ace pilots for smaller games.

Continue reading “[MS] Scenario Tactics – Elite Warfare”

[MS] Scenario Tactics – Asymmetric Warfare

We’ve uploaded six scenarios and pre-built armies onto the Demo Games page. These scenarios are for testing purposes to get a gauge on how well we’ve costed the Victory Points for Primary and Secondary objectives.

If you’d like to participate head over to the Demo Games page and download the scenarios, units and after action report. When you’re done leave a comment or send us an email with your battle report by September 15th. Below the break we’ll discuss tactics for the Asymmetric Warfare scenario which pits a small number of MS against a larger force.

Continue reading “[MS] Scenario Tactics – Asymmetric Warfare”

[MS] Tactics – GM Custom and GM Cannon II

A terrific pair of GMs made their debut in 0083 a Stardust Memory.  One a high-performance GM for Ace Pilots and the other a fire support unit wearing the chobham armor system from 0080 War in the Pocket. In this tactics post we’ll look at how best to use these two GMs on the tabletop.

Continue reading “[MS] Tactics – GM Custom and GM Cannon II”

[MS] Tactics – Gelgoog Marines

A variant of the iconic Gelgoog the Marine debuted in 0083 Stardust Memory. A priceless antique from 0079 so far gone from routine maintenance it had to abandon the Gelgoog Beam Rifle in favor of a machine gun.  These units are expensive for grunts but they can be a powerful asset on the battlefield.  Let’s find out in this Gundam tabletop tactics post.

Continue reading “[MS] Tactics – Gelgoog Marines”