
I’ve taken all the proposed changes posted in the last week and a few other clarifications and revisions and uploaded them on the VER9 Drafts page: https://mechastellar.com/ver9-drafts/
I’ve also included what a potential HP boost looks like for UC Gundam units.
Here’s an update summary for the drafts
Core Rules
- Updated Deployment, Challenge and IDF
- Updated Crash through and Havoc
- Destroy Terrain moved to core rules
Wargame Rules
- Major update to Control Points
- Defend the City game mode simplified
- Pilot / Commander traits moved to Wargame Rules
Unit Profiles
- HP Bonus to all units
- Tweak profiles on some GMs, Doms and Gelgoogs, Gundam X and Super Robots
- Adjusted scaling on range upgrades for machineguns and pistol types, rebalanced those weapons including O Thunder and Assault Rifles
- Rebalanced Vulcans and reduced DMG on variants
- Rebalanced e[X]plosive weapons
- Upgraded Newtype