The Zeta Gundam drafts have been updated on the VER9 drafts page here.
This draft is all the units planned for the FEB 28th release and now includes Amuro’s Dijeh and Kamille’s Zeta Gundam.
Amuro’s Dijeh is at 450pts, that way it pairs well with the Hyaku Shiki at 550pts to form a 1000pt team. Since the Dijeh was developed from the Rick Dias we used that as a base and worked to make the unit relatively low cost to stay in the 450pt range while also being a high end unit worthy of Amuro.
Kamille’s Zeta Gundam has two profiles, one for when he first gets the Zeta Gundam and one to represent him at the end of the show where he has the Hyper Mega Launcher as well as some of his unique attacks including the shooting his spinning beam saber (the beam confuse) and the Biosensor infused Waverider Crash. This final form was given a point limit of 750pts to match a number of other units that are at 750pts both currently released and those still in the playtesting phase.
When it comes to protagonist units we often like to make versions that are at 500pts, 750pts and 1000pts for people who enjoy playing the Defend the City / Rampge Endurance mode which allows for waves of reinforcements at set points costs such as 500, 750 or 1000. If those aren’t an option then we’ll usually have a partner unit add up to 1000pts, for example Shining Gundam (Final Fight) and Rising Gundam are 1000pts.

These drafts also includes an HP update that is going to affect all units in the February update. The HP update was originally an attempt to make a potential design change with 5 shot weapons work, however, as we learned from many playtest games the base of 5 shots was simply too lethal.
However, while testing we had a chance to test out the increased HP values against the current armory of weapons and we found that it didn’t drastically change the game for Armor Penetrating weapons but did give a nice boost against high rate of fire weapons like machine guns and missiles which have been a little too powerful against expensive grunt units like the GM Custom and Hizack.
The Beam Carbine profile has changed from 4 Shots RF+3 PEN 5 to 4 Shots RF+2 PEN 6. This affects the Hizack, Marasai, Zeon Amphibious units and the GM Command, as well as any Super Robots which had a heat ray type weapon.
Explosive weapons have received a rebalance, in general most of them went down by DMG 100 but gained increased shots instead.
Core Rules and Wargame Rules drafts have been updated with various tweaks
- Added note about Transforming MS to core rules
- Updated Crash through and Trample
- Shooting limited to 3 Crits
- Based on feedback Tear through the Ranks and Seize the Day cannot be used in Round 1 to cut down on alpha strikes
- HP upgrade for MS and Super Robots with Armor 4+