
We’re working on VER10 with a planned release around November or December. Our number one question has always been why are dice rolls for Shooting and Melee so different so the goal for this update is to have Shooting and Melee use the same attack mechanic. Likewise for Evade and Melee Defense.
So when you shoot you will roll d10s, every 5+ is a Hit and every 10 is a Crit. The defender then rolls Evade and every 5+ is a successful Defense. Melee is also getting updated to be faster. The current Shooting / Melee / Evade stats are being updated to provide bonuses, for example, you might have a Shooting bonus of +4 Hits, a Melee of +5 Hits and an Evade of +2 DEF.
There are some other updates going on as well, including an update to the Mech Profiles so that will take a lot of time to update.
In the meantime we’re going to get some playtest rules ready for Version 10.
Leave a comment below, shoot us an email or contact us on social media with your favorite series (from the current roster) and two favorite units so we can work on getting those updated with the new layout.
Example 1 Favorite series Gundam 0080. Favorite units: Alex and Kampfer.
Example 2 Favorite series Great Mazinger. Favorite units Great Mazinger and the Great General of Darkness.