
While some previous posts have touched on stats and mechanics let’s devote this post to a more in-depth look with the latest and greatest. It’s been another year in development and lots of fun playtesting so we’ve been sharpening our mechanics in the meantime. Alright time for some stats.
As you recall from this post Frame Level controls the following: Hull Points (HP), Equipment Slots (EQ), Output (Action Points), Armor Save (ARM Sv), and Sensors. Let’s explore those.
