MechaStellar: Frame Stats In-Depth

Asshimar

While some previous posts have touched on stats and mechanics let’s devote this post to a more in-depth look with the latest and greatest.  It’s been another year in development and lots of fun playtesting so we’ve been sharpening our mechanics in the meantime.  Alright time for some stats.

As you recall from this post Frame Level controls the following:  Hull Points (HP), Equipment Slots (EQ), Output (Action Points), Armor Save (ARM Sv), and Sensors.  Let’s explore those.

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MechaStellar: Mobile Suit Types Update

AC Guy Beach

Aloha!  Sorry for the delay in posting, internet and blogging is not necessarily and easy thing on deployment.  Now it’s time for some design updates and playtest reports.  As soon as I finish them I’ll begin posting them so look forward to that.

In the last post we talked about Suit types to be used in Mechastellar.  Mechastellar is a Mech game to be used as either a tabletop war game or a tabletop RPG depending on your groups preferences.  The RPG / War Game system can be used to simulate your favorite mech series such as Mobile Suit Gundam or Mech Warrior.

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