
As promised here’s the October update delayed by one week. A lot of the last month has been spent on testing, updating the various combat roles to provide some more differentiation between them, points / balance updates, and updates to Size & HP which had a large impact on Warships and the now released jets and tanks. You can find the updated draft VER10 rules and mecha profiles here: https://mechastellar.com/ver10-drafts/

So for October’s release we pushed back the release one week so we can include some more units updated to VER10 including more OYW units, some Zeta units, Super Robots to include Combattler & Voltes V, GaoGaiGar and Gurren Lagann. We’ve also wrapped up Yamato 2199 with Dessler’s flagship, and what’s more the jets and tanks present in the series. We’ve also added in jets and tanks from Gundam’s OYW and some low cost units like the Zaku I and RB-79 Ball. And as requested we’ve also brought Harlock into VER10.
Here’s a summary of updates, we’ll go in-depth in follow on posts next week. Thank you for your patience.
UPDATES
- Reworked all Roles to differentiate them
- Converted Assault, Heavy Arms and Indomitable (now Unstoppable) into Roles instead of special type
- Adjusted Size bonus & penalty to HP / EQ / Evade / Melee DEF.
- Updated HP math
- Large increase in cost for Shields
- Points tweaks or rebalance to some of the above units
- Indirect Fire Update
- Fixed error on Zaku III equipment
- Fixed error on Gundanium DEF bonus
- Jet Transformation was still using VER9 move bonus
- Fixed error where Combattler’s Grandasher wasn’t populating
- Weapons that drained Momentum will now either drain Super Energy (formerly named Power stat) or will have limited uses (Buster Rifle / Beam Mega Launcher)
- Updated and simplified the bonuses for Boost / Super EN (Power) / Havoc