MechaStellar Monthly Roster Update – OCT 2025 – Gundam Seed Astray + Warships

Hello everyone! For this month’s update we have the long requested Gundam Seed Astray with the Red Frame and Blue Frame as well as a pair of their upgraded forms both of which debuted in Super Robot Wars W. We also have all Warships updated to the latest balance patch as well as new units including the Eternal and Kusanagi from Gundam SEED, the Nazca and Laurasia class, and various small craft like tanks, jets and helicopters. One of the nice things about Gundam SEED is that some of these look very generic so you can easily grab some cheap Jets and Helicopters and field them on the tabletop now.

We’ve also made a few more minor balance adjustments based off of Warships (which in turn affect the quasi-warship Meteor units or Big Zam) and a few unit rebalances based off some recent playtests. (Battle reports forthcoming). Last but not least, we consolidated a few more pilot traits we missed in the last past. While there’s less variety than before, we feel confident that the gameplay is going faster, smoother and units in general are benefitting from many of them having either built in ATK 3+ or DEF 3+ and a 2nd ability.

Summary of Unit Updates

  • Warships Rebalanced
  • Big O + Big Duo rebalanced
  • Hy-Gogg + Z’Gok E + Gogg rebalanced
  • Based on feedback Rebalanced machine cannons / gatling vulcans to be 10d10 base attack dice
  • Various points adjustments / rebalances (mostly minor)

Core Rules Updates

  • REV107 – Based on feedback you now rotate your model when making all attacks, not just melee attacks.  If your unit is 2+ Size larger, you are not considered engaged.  Size 2+ Units are tall enough to melee attack an enemy on the High Ground.  The Fly requirement to engage is limited to only Warships / Aircraft.  Rapid Fire can no longer be used on Counter.  Renamed Target Lock to Lock On, because abbreviating it to TL confuses my simple brain when I make battle report notes, sorry 😥
  • REV106 – Updated Reinforcements to allow for units to arrive and activate instead of missing an entire round.  Moved Control Point setup to before Deployment since it’s now standardized in all game modes.  Updated CP setup to be 8” or 16” away from table edge.
  • REV105 – Updated Battle Damage that E[X]plosives cause damage when disabled.  Challenge now requires an Elite unit to issue, to ensure elite units with challenge related abilities get to use them. 
  • REV104 –Updated Warship Captain’s Orders to be simpler with more broad application letting you turn an [M-1] ability into [M-0].  Updated and renamed Warship Overwatch, moved “all weapons fire” to actions section. Updated warships to 90° turning.
  • REV103 – Clarified Push / Pull that you lose [M-1] or take 1000 DMG if a failed save would push you into another units / terrain / off high ground.  Updated examples to match.  Updated VP in Simple Battle.

Wargame Rules Update

  • REV32 – Updated VP in Simple Battle.  Updated Level 2 Pilot traits for Warmonger, Unfaltering Courage, Steel Resolve.  Updated Fierce Reputation.