Rules Updates in the Pipeline

Hello everyone,

Here are three rules updates and a balance update we are working on for the next few months.

  • Core Rules – Engagement Range

We get asked about this one a lot, especially for people who use Gunpla. Right now the only rules difference between using different sized models is the smaller ones have a 3″ engagement range and the larger ones have a 5″ engagement range.

The reason for that is 3″ works great for the 1/400 scale measuring center-line to center line while a 5″ engagement range looks a bit silly with how far it is. For all other figures and model kits the 5″ range looks more realistic, and depending on how you model your kit or the figure you are using their outstretched sword is often around 5″ in range.

To keep things simple we’re going to keep the 3″ engagement range only for the 1/400 range (or any other Mecha figure 2″ and smaller) while all other figures will switch to the 5″ engagement range. We tried it out with the 1/300 and 1/200 Gundam figures and generally everyone was happier with the result.

  • Core Rules – Target Lock

Just some general feedback we’ve gotten is that Target Lock is helpful for beam weapons and somewhat useful for artillery and bazookas but doesn’t do much for machine guns and similar PEN 0 weapons. We’re still evaluating two solutions to this, one of which will favor Sniper units but we want to make sure it doesn’t become too unbalancing or wind up heavily favoring artillery units instead.

  • Wargame Rules – Objective Secured

10th edition 40k has “Sticky Objectives” which lets you keep control of an objective after you take it over which is very handy for armies with low model counts. We’re considering doing something similar, that way if you want to run a force of say Amuro, Kai and Hayato vs a large Zeon force you won’t be struggling to keep and hold objectives.

We have a fun battle report test we’ll post on this one in the future.

  • Balance – Melee Weapons

We’ve gotten a lot of feedback about GaoGaiGar as well as Getter Dragon regarding High Crit melee weapons, so the Goldion Hammer and Getter Tomahawk. They are unfortunately still dominating melee combats. We’re going to adjust those two weapons to have a different damage value, similar to how the short range / thrown weapons work now where the high crit weapons like Tomahawk Boomerang or Wrecking Ball have a lower damage compared to Rocket Punch.

We may end up doing an overhaul on all melee weapons, for instance a Beam Saber may end up being DMG 400 instead of 500 but that warrants further analysis.

As always thanks to everyone who submit their battle report data to the google form. If you haven’t used it yet, it’s a pretty quick form and you can skip any of the section regarding Secondary Objectives and optional rules if you don’t use them. It also does not require an email address.

https://forms.gle/PJn5c66JoyJRFtTKA

Please let us know if you have any thoughts on the above upcoming changes.

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