
In our last post we talked about lethality in weaponry. In this post we will talk about how we try to keep energy and kinetic weapons distinct.
Continue reading “(MS) Design Goals – Kinetic & Energy Weapons”
In our last post we talked about lethality in weaponry. In this post we will talk about how we try to keep energy and kinetic weapons distinct.
Continue reading “(MS) Design Goals – Kinetic & Energy Weapons”
We touched upon this briefly in the last post. One of our design goals in MechaStellar is lethality. Making it such that even a powerful suit with heavy reinforcement can still be brought down.
Continue reading “(MS) Design Goals – Lethality”
In previous posts we’ve talked a lot about melee systems and the various overhauls they’ve gone through. One concept we have always strived for is ensuring that Melee is a dangerous gamble. A High Risk, High Reward scenario. We did this because we wanted to emulate our favorite Mecha shows where often a melee clash is stylized like a Samuari showdown and only one fighter will survive.
Continue reading “(MS) Design Goals – High Risk, High Reward”
In the previous post we talked about keeping the rules system including both Mech classes and weapon profiles flexible and robust enough that we could keep the option open import Mechs from other universes if someone wanted to run a Super Robot Wars style game. Along a similar line to that is a core design goal of Rapid Mech Creation.
Continue reading “(MS) Design Goals – Rapid Mech Creation”
In the previous post we talked about scalability. Wanting the game system to be playable at a small scale of 3vs3, to as large as armies of 30+ Mechs duking it out. Another goal we’ve always maintained was the ability to use Mechs from different universes in the same series but different series as well.
Continue reading “(MS) Design Goals – Cross Universe Compatibility”
A little late for spring cleaning but I’ll be pushing out a number of drafts written over the last few months on the Design Goals we had when developing MechaStellar. For our first one we wanted to go with Scalable.
Continue reading “(MS) Design Goals – Scalable”