
It’s been a year so let’s run through some major changes to Mech Creation. In this post we’re focus on a Mech’s Frame Level and the derived stats that can come from that.
In the past there was a cutoff where certain formulas would change. For example Frame 3+ suits had more expensive Performance and Pilot Skill. Similarly, Frame 4+ units got more bang for their buck when it came to the Reinforced EQ option. We’ve since leveled the field on points cost, and made Reinforce scale with every Frame level instead of a cut off. Below are some changes.
Continue reading “MechaStellar: Updated Mech Creation Part One”

When it comes to designing a Mech in MechaStellar there are three pillars to build off of. Frame Level, Performance Level, and Pilot Level. We use these three categories to build just about any suit. We have grunt suits with ace pilots (Low Frame, High Pilot), Prototype Units with inexperienced pilots (High Frame, Low Pilot) and all-rounders like my favorite the GM Custom (Mid Frame, Mid Performance, and Mid-High Pilot Level).




