MechaStellar VER 9.1 and October Roster Update

The October Update is here and we have additional units from Gurren Lagann as well as a few requests from Mobile Suit Gundam including some terrestial warships such as the Gaw and Big Tray.

We also have a balance patch, the first one in four months. This affects a great number of weapons and units (including the fan favorite Big Zam) which you can find summarized after the break. If you want to read more in-depth check out these two posts.

Melee and Close Range Weapons Overhaul

Combat Roles Update

All the new mecha profiles and rules can be found on the downloads page: https://mechastellar.com/game-downloads/

VER 9.1 Core Rules Changes

  • -Updated terminology on various abilities where “Ignore Elevation” was replaced with “Fly”
  • -To continue making the rules size neutral, removed height requirements for tall terrain and instead allow players to designate what terrain pieces require Fly/Full Throttle to get on top of.
  • -Terminology change.  Flawless Evasion and Expert Evade changed to Flawless Ace Evade and Ace Evade.  Clarified that Improvise still allows you to use Ace Evade afterwards.
  • -Clarified that abilities like Giga Drill Breaker, Thunder Flash, etc. must be declared before the attack is made.
  • -Updated Target Lock such that when a target is within Sensors range, any 1s OR 2s become Critical Hits.
  • -Added a bonus & penalty for very large units in melee
  • -Added the ability for Skilled & Ace Pilots / Kaiju to attack a 2nd time in melee
  • -Put a limit on “Full Power” where choosing the same upgrade (i.e. DMG+200) costs an additional Power.
  • -High Ground now bypasses closest target rules for grunts
  • -Stun / Electric / Freezing / Push/Pull weapons now work based off of Armor Saves instead of automatically disabling or moving a target.
  • -Clarified bonuses apply only to a single target when making a multi-target attack
  • -Gritty Battles – Change 10 Armor Saves to 5 Armor Saves
  • -SRW Module – Added Redline and High Impact Melee rules.  Adjusted Knockback to 2d10 inches.
  • -Upgraded Renowned Pilot, Fighting Spirit, Lone Wolf, Marksman, Berserker and their derivative traits.
  • -Updated Gunnery Expert, Marksman and Deadeye to give bonus shots instead of bonus hits to take advantage of the new Target Lock

Unit Profile Changes

  • -Adjusted Sensors math to match up with weapon ranges.  All units received +2″ to their base Sensors range. 
  • -Adjusted Sensors on various units, several early Zeon units will have 4″ Sensors to match their tech specs, in exchange
  • they will be rebalanced with +1 movement.
  • -Simplified movement formulas for the upcoming RPG mode.  Modest movement bonuses to the following units:  Char’s Zaku, Ridden’s Hi-Mobility Zakus, Dom High Speed Test Type, Cima’s Gelgoog, Heavy Full Armor 7th Gundam, GM Intercept Custom,GM Night Seeker II, GM Custom, GP01-Fb, GP04, Tallgeese & Deathscythe, Taurus, Airmaster, Matador Gundam, Eva Units, Garadoublas, J-Der
  • -Based on feedback adjusted equipment and traits for Gurren Lagann
  • -Updated Crushing Strength / Lashing Energy traits
  • -Updated Mobile Doll Ver1&2
  • -Fixed error on Big Fau’s role which should be Battler
  • -Fixed errors on GP01, Blue Destiny Unit 01, Gelgoog High Mobility R Type, Tauros D7, Energer Z, Escaflowne units which were showing the wrong weapons / traits
  • -Fixed an error on the Taurus & Virgo, Leo S/R/N and D-Unit which was displaying the incorrect Evade values
  • -Fixed a cost error on the Leo-S/R/N from G-Unit and gave each unit +1 Speed.
  • -Fixed a cost error on Sachiel and Shamsel.  Fixed an error on Eva-01 EP 19 where it was using High Sync Ratio II instead of IV

Combat Roles Update

  •    Attacker = Melee+4 Evade+1.
  •    Interceptor = Shooting+2, Melee+1, Evade+1
  •    Battler = Shooting+3, Melee+3
  •    Melee = Melee+6, Move+4
  •    Raid = Shooting+2, Melee+2, Move+6
  •    Sniper = Shooting+4, Evade-1, Sensors+2
  •    (MS) Firepower = Shooting+3, Actions+1 Evade-1
  •    (Super) Firepower = Shooting+1, Actions+2 Evade-1
  •    Assault Types now have an HP penalty
  • -Updated various units to be Raid vice Attacker.
  • -Updated the following units to Attacker – Gouf & Efreet series, Boss Borot, Urah P9, Big Volfogg, Eva-01
  • -Updated Rising Gundam, Asura Gundam  and GP04 Gerbera to the Sniper role.
  • -Updated GP01 to be Assault vice Indomitable

Balance Patch & Weapon Changes

  • -Rebalanced GaoGaiGar with lower Evade but Protect Shade/Wall requires far less slots. Updated to Melee role.
  • -Rebalanced Big Zam, Zaku Cannon, Gelgoog High Mobility Custom, Gelgoog Cannon, Dra-C, Kampfer, Alex 0080, Gunner Gundam, Gundam Pixy, Guncannon, GP03 Dendrobium, GP04 Gerbera, Tetra, & GM Custom, Dragon Gundam, Zeus Gundam, Asura Gundam, Getter-3/Poseidon
  • Upgraded Mobile Trace System and High Sync Ratio
  • -Created Kinetic profiles for Rifles (GP01, GM Custom, Leo, Eva-01) and Heavy Pistols (Kidknuckle Ganmen, Gundam Maxter, Big Volfogg)
  • -Adjusted Beam Spray Gun / Pistol to be PEN 6 DMG 200 and improved Overwatch
  • -Updated Long Barrel Zaku Machine Gun to use an older profile distinguishing it from gatling guns.
  • -Adjusted some (beam) machine guns / gatlings to comply with the higher slot cost for range past 32″
  • -Updated Railgun and Antiship Rifle profiles
  • -Updated Bazooka / Railgun abilities to be +1 Hit vs Size 3+ Units instead of +1 PEN vs Warships
  • -As pointed out by a few players, Bazookas are better than beam rifles are destroying a Frame 2 Grunt such as a Dom  (Bazooka 2 Hits to kill, Beam Rifle 2 Hits and 1 failed armor save).  Reduced Bazooka DMG to 700 to put them on a level playing field.  Similarly we are reducing the damage on Artillery Cannons to 400 to improve the survivability of Gelgoogs slightly against artillery.
  • -The following death ray weapons are now 2 Slots, RF+2 and PEN5:  Getter Beam, Chrome Buster, Phonon Maser, Silver Legs, Diffuse MPC
  • -Rebalanced Micromissiles & Missile Pods
  • -RAMMING SPEED = Alternate version of Close Combat which gives +2 Hits but take 1000 DMG in return.
  • -Removed the Brawler trait and instead shifted the bonus onto the [CC] weapon for those units (i.e. Gipsy Danger, Maxter, Getter Robo, etc.) and added it to Shining Gundam and Kowloon Gundam as well.
  • -Melee Weapons Overhaul – Changed High Crit Melee weapons (Getter Tomahawk, Goldion Hammer) to instead be DMG 300.  Units affected: Getter Robo, GaoGaiGar, Big O, Gipsy Danger, Tacit Ronin, Knifehead, Tresspasser, Garada K7, Glossam X2, Garadoublas, Minaret Gundam, Sandrock Gundam, Eva 01, Deathscythe Hell
  • -Close Range Weapon Overhaul – Similarly, the thrown version of these went through an overhaul and rebalance.
  • -Adjusted certain weapons to instead have the special move be part of the special quality instead of a separate weapon.  Units affected Gurren Lagann’s Giga Drill Breaker, Exkizer’s Thunder Flash, Dino Geist’s Dark Thunder Inferno, Great Mazingers’s Blade and various playtest profiles.

Roster Additions

Mobile Suit Gundam

  • GM Spartan by request
  • GM Striker by request
  • Gau Assault Carrier and Big Tray Land Warship added by request

Tengen Toppa Gurren Lagann

  • Dayakkaiser
  • Twin Boekun
  • Kidknuckle
  • Mo-Shogun
  • Sawzorthn
  • Einzer

Next month we’ll have additional units from Gurren Lagann including Dai-Gurren battleship, Enkidu and Lazengann as well as Gundam X.

We’ve also posted a few more battle reports you can find by clicking on this tag: https://mechastellar.com/category/battle-report/

Leave a comment