MechaStellar Monthly Roster Update March 2024

For this month’s update we are delivering the 2nd half of the Zeta Gundam update by including all the mobile suits in seen in the second half of the show for both the Titans and New Zeon factions.  We’ve also added in a decent chunk of the Zeta Mobile Suit Variations (Z-MSV) and will continue to add in those and other side stories in the future.

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MechaStellar Battle Report Defend the City Game 2 featuring Gundam & Pacific Rim

Note: This was a battle report from MechaStellar VER7 there are a number of updates to gameplay and victory points since that time. For instance in this version only a single armor save was rolled but failing it was instant death.

The 2nd game that day we were able to accommodate another player who was joyfully able to play as Epyon as well as a Kaiju from Pacific Rim.  Wing and Heavy Arms returned as Attackers while Gipsy, Big Zam, Gundam and Guncannon returned as Defenders along with Deathscythe.  You’ll find the Battle Report below the break.

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MechaStellar Battle Report Defend the City Game 1 featuring Gundam & Pacific Rim

Note: This was a battle report from MechaStellar VER7 there are a number of updates to gameplay and victory points since that time. For instance in this version only a single armor save was rolled but failing it was instant death.

This is probably my favorite game we had of Defend the City. We had a tag team match with two players on each side. Defend the City is a game mode where the Defenders are trying to preserve the city while the Attackers attempt to destroy it.

The Attacker side had units from Gundam Wing (Wing & Heavy Arms) plus units from Gundam SEED (Freedom & Justice). In the 2v2 game each player picked a Commander trait, Wing had Vigilant Leader and Justice had Three Times as Fast.

The Defender side focused on Mobile Suit Gundam with an unlikely alliance between the Federation and Zeon. They had Big Zam, Zaku IIs, Gelgoogs, Amuro in the Gundam plus two Guncannons along with Gipsy Danger from Pacific Rim. In the 2v2 game each player picked a Commander trait, Big Zam had Resourceful while Amuro had Unyielding.

The players were using the Battle Damage and Climactic Events modules.

Below the break you’ll find the battle report. We were having a lot of fun with everyone at the table and the audience and so only remembered to take a few photos per Round.

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VER9.4 Playtests – Dodge / Guard / Counter

Below you’ll find some recent playtest photos for testing out VER9.4 which will be updating how pilots work, taking a lot of their Momentum driven abilities and turning them into passive abilities instead.

Now, when a mobile suit is the target of a shooting attack they can choose to Dodge (+1 Evade) or to Guard (+1 Block). When they are in Melee they can choose to Counter (+1 Hit) or Guard (+1 Block).

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Roster Update – January 2024 – HP Upgrades

Here are the updated unit rosters early this month. All Frame 2+ unit received an HP boost.  Some units were adjusted to keep their old HP and instead improve Sensors, Move or their weapons.  The Dom series, a staple grunt for Zeon has had its cost reduced. Lastly, rebalanced GP02 Physalis.

You can find them on the game-downloads page here: https://mechastellar.com/game-downloads/

Be sure to check out the DRAFT VER9.4 Rules here: https://mechastellar.com/ver9-drafts/

MechaStellar Battle Report – Amuro and Casval’s Gundam vs Classic Super Robots

Happy New Year! This battle was our favorite of the year.

Here’s a 1500pt battle report using the MechaStellar VER9.3 Core Rules featuring Amuro and Casval piloting the RX-78-2 Gundam’s with Kai and Hayato in Guncannons for support on one side and Mazinger, Getter Robo (Musashi solo) and Combattler V on the other side.

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MechaStellar – Bonus Roster Update – Great Mazinger

We are ahead of schedule and so for this month in addition to Combattler V and Voltes V we’re adding another fan favorite series to the roster, Great Mazinger (1974) the sequel to Toei’s Mazinger Z (1972). We’re also including a Core Rules revision which streamlines some of the Stellar Warfare rules in preparation for the upcoming Captain Harlock release.

You can find them here: https://mechastellar.com/game-downloads/

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MechaStellar VER9.3 Design Goals

Whenever we make a chance to the core rules (specifically anything before the advanced tactics section) we do a version update. For VER 9.3 the change was relatively small in the text but fairly large on the tabletop. We changed how [CC] weapons work, converting them over to the Push/Pull weapon profile established in a previous update and what’s more we allowed them to knock your foe out of melee before they can counterattack.

Now that’s a big change!

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MechaStellar – Monthly Roster Update – December 2023 – Combattler V and Voltes V

For this month’s MechaStellar update we are adding the classic combining super robots Combattler V and Voltes V, a well known staple for the SRW games. We have also updated the Core Rules to VER 9.3 with a changes that allow Close Combat [CC] weapons to prevent a counterattack and a streamlining of the SRW module. The Wargame Rules to VER 9.2 to account for some VP updates as well as the inclusion of the “Highly Skilled Pilot” upgrades which allow you to use a Skill like Accelerate or Bullseye for free once per turn. A summary of all changes can be found at the bottom of this post. You can find the updated rules and mecha profiles on the game downloads page: https://mechastellar.com/game-downloads/

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Battle Report – Gundam Odessa 1500pts

Here’s a battle report for a large MechaStellar 1500pt game featuring 15+ units on both sides. This game was played before the recent HP / Evade overhaul and points rebalance so expect some discrepancies.

For the narrative we decided on portraying a slice of the Odessa campaign featuring some heavy hitters on both sides including Yuu Kajima’s Blue Destiny (with Hughes and Sumona in GM Cold Districts / GM Command Early type) and the White Dingo GM Sniper II on the Federation side and M’Quve and his Gyan along with Nimbus and the Efreet Custom on the Zeon side.

Yuu and the Blue Destiny weren’t paired up until after Odessa but a little anachronism is part of the fun in running a MechaStellar “What if?” game. Likewise the White Dingo was in Australia and the GM Sniper II wouldn’t be produced for some time.

Keep reading to see some anachronistic Gundam battles. At the end you’ll find the Gundam Tactics Post Mortem from both players.

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