MechaStellar – Unit Roster Update November 2022

We pushed out most of this months update earlier in the month with this post. To finish off this month we’ve finished up the Getter Robo 1974 Narrative Campaign which finishes just prior to the appearance of Getter Robo G. We’ve also added a Narrative Campaign for Mazinger Edition Z: The Impact (Shin Mazinger) and released unit profiles for Zeus, Hades and even Flying Fortress Ghoul.

Summary of all updates below the break.

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[MS] Miniatures for Gundam 1/400, 1/300 SOG, Standart, Ultimate Operation, Assault Kingdom

Gundam Miniatures, Gundam 1/400, Gundam 1/300 SOG, Ultimate Operation, Standart, Assault Kingdom
Zaku I Sniper sleeping on the job

On this page we’re going to discuss the different miniatures available for Mobile Suit Gundam for use in the MechaStellar Wargame Rules. This post will feature the Gundam 1/400 collection, the 1/300 S.O.G. range, and a number of ranges that are roughly 1/220 scale but for the sake of convenience we’ll call them 1/200 for this write-up. We’ll examine the pros and cons of each Gundam mini collection and at the end we’ll have a number of comparison shots showing the different ranges side by side.

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MechaStellar VER 8 – Tabletop Gundam Gameplay Example – Round 4 and Round 5

Tabletop Gundam Tactics

In this series of posts we are doing a Gameplay Example for MechaStellar. Click on the following links to see posts for Round 1, Round 2, and Round 3. You can look at the Mecha Unit Profiles for the Federation and Zeon on the downloads page.

Below the break we will cover the 4th and 5th rounds of a 5 round game of MechaStellar. We will go turn by turn each round and include some insights into Gundam Tactics.

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MechaStellar VER 8 – Tabletop Gundam Gameplay Example – Round 2

Gundam Ground Type Zaku II Dom

In this series of posts we are going to do a Tabletop Gundam Gameplay Example for MechaStellar usings units from the 08th MS Team. You can look at the Mecha Unit Profiles for the Federation and Zeon on the downloads page. Click here to for Game Setup and Round 1.

Below the break we will cover the 2nd round of a 5 round game of MechaStellar. We will go turn by turn each round and include some insights into the Gundam Tactics.

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MechaStellar VER 8 – Tabletop Gundam Gameplay Example – Setup and Round 1

Tabletop Gundam Tactics

In this series of posts we are going to do a Gameplay Example for MechaStellar using units from Mobile Suit Gundam. We are using some fan favorites from the 08th MS Team including Shiro Amada, Karen Joshua, and Terry Sanders Jr, who will be referred to as Shiro, Karen and Sanders for short.

On the Zeon side we have an assortment of Zaku IIs, Zaku Cannons, Doms all being led by an amphibious Acguy. You can look at the Mecha Unit Profiles for the Federation and Zeon on the downloads page. The Gundam models used for this playtest are from the Gundam 1/400 collection.

Below the break we will cover the game setup, deployment, and the 1st round of a 5 round game of MechaStellar. We will go by turn by turn each round and include some insights into the Gundam Tactics.

Continue reading “MechaStellar VER 8 – Tabletop Gundam Gameplay Example – Setup and Round 1”

Stellar Warship Playtest Photos – Pegasus Class Assault Carrier

These tests were focused on the Pegasus class of warships with the most notable being Mobile Suit Gundam’s White Base from the One Year War. The model featured here is the Albion from 0083 Stardust Memory. They are a very formidable ship but as you can see from the last few photos even they can be brought down by a concerted effort from Zakus, Rick Doms and Musai class cruisers.

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Stellar Warship Playtest Photos – Magellan Class Battleship

Here are some photos taken during some recent games testing out the Magellan class battleship from Mobile Suit Gundam. Since I don’t have my Magellans kits built yet, we used Captain Harlock’s The Arcadia as a placeholder model. As you can see from the final photo the Magellan class Battleship did pretty well.

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MechaStellar November Roster Update

We’re pushing out the roster update early for the month of November. We’ve been testing out for a few months now what the gameplay would be like if we were to reduce the cost of Skilled and Ace Pilots down to 50pts per level. Overall, we’re satisfied with how the Mission Packs are running as well as versus games so we’ve decided to implement the change. All Mecha Unit Profiles have been updated to reflect this, a few units were rebalanced to get down to 500pts or 250pts as a result. Getter Robo profiles will be updated at the end of the month along with a continuation of the Narrative campaign and more Mechasaurus units.

With the change to Pilot costs we can also return to simpler Army Momemtum brackets of 500/1000/1500/2000+. The core rules were updated to reflect that. I’ve also improved the Make it Count universal skill. This was meant to be in October’s update but was missed when we released it.

Sandbox Mission Packs and Demo Games mission packs have also been updated to reflect the new costs.

Rules Update Summary

  • Cost reduction for Skilled and Ace Pilots
  • Army Momentum brackets back to 500/1000/15000/2000+
  • Improved Universal Skill – Make it Count

Unit Profile Update Summary

  • Adjusted traits that used to give +1 Focus to instead give +1 Accuracy such as Headhunter or Hunting for a Rival
  • Fix error for beam carbine/heat attack profiles:  units affected Zeon Amphibious units, GM Command Space, Neue Ziel, Mazinger Z, Doublas M2, Glossam X2
  • Fixed error on Gebera Tetra, older profile replaced with newer profile