
Here’s an early Christmas present for all of our Gundam fans. We’ve updated the Federation vs Zeon sandbox mission packs for Solo or Co-op play and added in Missions 11-15. We’ve also made a few tweaks to the core rules and wargames rules as well as a few additions to the unit roster based on player requests. You can find the update summary below.
NOTE – This is only for Federation and Zeon unit profiles. AU Gundam and Super Robots will update later this month.
Unit Roster Additions
- Gundam (x9) – GM Command Early (Blue Destiny), GM Raid, GM Striker Metal Spider, Gasshia, Gigan, Psycommu Zaku, Bishop, Papua & Pazock Transport Ships
Unit profile Updates
- Fixed missing [G] [S] tags on various units
- Updated Warships to further lower costs on the expensive ships (example White Base 500pts -> 350pts)
- Adjusted various Federation and Zeon units to be +/- 20pts to make it easier to form thematic team combinations.
- Example: 2x Gelgoog and 1x Gelgoog Cannon = 500pts
- Example: 3x GM Command [G] and GM Sniper II = 500pts
- Example: 7th Gundam and 2x G-Line and 2x GM Command = 1000pts
- Example: GM Night Seeker x3, GM Sniper Custom + Ambusher = 1000pts
Weapon Updates
- Updated Alex Beam Rifle and Gatlings
- Updated MMP-80 & GM Cold Districts Machine Gun
- Melee shield rules clarified to say “Engagement range” so it includes point blank attacks
- Minor improvement to Shoulder Shield
- Gave Warship [AA] Guns Overwatch II
Core Rules Updates – VER 9.2R2
- Based on feedback changed Vigilant Leader to +1 Accuracy within 24″
- Updated Three Times as Fast to also give Fly
- Upgraded Giant Slayer to be +2 ARM PEN vs larger targets.
- Updated Practiced Professional / Seasoned Veteran to instead trigger vs Basic & Skilled Pilots instead of lower level pilots, this way its more valuable to skilled pilots.
- Updated Legendary Pilot to match Renowned Pilot
- Based on feedback upgraded Fighting Spirit and it’s Level II versions to keep power parity with Renowned Pilot
Wargame Rules Updates
- Highly Skilled upgrades added to Wargame Rules. These allow you to use a Pilot Skill for free once per Round
- Warships count for double VP in wargame rules
- Capturing a Point requires you to end your turn on it. (Updated for Mission Packs as well)
Mission Pack Update
- HP Repairs improved to 1000 HP for grunts and 2000 HP for Frame 3+
- The first objective each mission is worth +30pts
- Several mission in 1-10 received a minor increase in enemy points (+10-30pts)
- Requisition Limits increased to +20 per mission, so by Mission 10 you will be at a requisition limit of 230 instead of 130. This will allow you to acquire more advanced units like the G-Line series by the end of the ground campaign.
- Put the requisition limits into a table at the end of each mission pack instead of at the bottom of each mission.
- Switched over to the granular 20 level advancement system with all pilot skills being usable
- Clarified that Campaign uses Ace Evade instead of Flawless Ace Evade (the mission packs were written before Flawless Ace Evade existed)
- KIA – Skilled and Ace Pilots may reroll the death save
- Behavior Table “Flank” – Minor wording tweak where they will attack if able, otherwise they will use Full Throttle
For those who have already completed the solo / co-op campaigns we invite you to play another campaign. With the requisition limits greatly increased and the 5 new missions it should be a very different experience. Please let us know how you are enjoying it and if any missions are too difficult.