MechaStellar Design Blog

MechaStellar VER10 – Amphibious Bonus Update

Hello everyone, we had to fix various typos on the October VER10 roster, so while we were at it we decided to fulfill a recent request we got to update the Zeon amphibious units including the Ac Guy and the Zock. Hope you enjoy.

Summary

  • Added the Ac Guy, Zock, Gogg, Agg Guy, Z’Gok / S / E, and Hy-Gogg
  • Fixed a lot of typos on various Gundam units
  • Fixed missing pilot traits on the Cosmo Fighters from Yamato
  • Fixed error on attack bonuses for Heavy Arms Custom and Altron EW
  • Fixed typo on Amuro’s Gundam role to Versatile (it was in Unstoppable for testing)

MechaStellar Monthly Roster Update – Delayed October Release

As promised here’s the October update delayed by one week. A lot of the last month has been spent on testing, updating the various combat roles to provide some more differentiation between them, points / balance updates, and updates to Size & HP which had a large impact on Warships and the now released jets and tanks. You can find the updated draft VER10 rules and mecha profiles here: https://mechastellar.com/ver10-drafts/

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October Roster Update – 1 Week Delay

Hello faithful readers!

I hate to say it but we’re going to break our long streak of monthly updates and have one delayed. Most of the past month has been rules tweaks based on feedback, some rebalancing of Unit Roles, and rebalancing some units in the current roster, plus the eternal purgatory of layout editing. (My favorite 🙂

We’d prefer to push this release back one week, and focus on converting some more units from VER9 into VER10, that way our Zeta Gundam fans and Super Robot fans have some more units to play with.

So we’ll see you one week from now.

MechaStellar VER10 Preview – Time Efficiencies

I thought it might be worthwhile to share how some of the rules changes from VER9 to VER10 can speed up the game. Trying to keep the game fast and fun to play is an ever-present design goal for us, so here are some things we contemplate when making game changes.

Note: These time estimates are based on our games as well as our friends, many of whom are 40k veterans and used to fast dice.

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MechaStellar VER10 Preview – Victory Points Update

This month’s VER10 Draft update has a very big gameplay change when it comes to scoring Victory Points. In this update a units full Performance cost is now worth Victory points. This means that low Frame units are now worth a lot more VP and it’s easier to seize victory without having to fully wipe out the enemy.

(But don’t let that stop you.)

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MechaStellar Roster Update – SEP2024 – Space Battleship Yamato

For this month’s MechaStellar update we have Space Battleship Yamato (Uchuu Senkan Yamato) both the classic series from 1974 and the 2199 revival from 2012. You can find the profiles under warships on the VER10 page: https://mechastellar.com/ver10-drafts/

This month also sees several updates to the VER10 draft rules. VER10 main focus is unifying the core attack mechanic so Shooting and Melee follow the same rules. While we’ve gotten good feedback so far on the core mechanics, some items have needed a lot more fine tuning of the balance which you can read about below.

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MechaStellar Monthly Roster Update – VER10 Open Playtest

For this month’s update we are releasing a large batch of profiles for VER10 which are available on the MechaStellar VER10 Drafts page. This page has the latest version of the draft VER10 Core combat rules and profiles for UC Gundam, Gundam Wing, Mazinger and Getter Robo.

Initially we had planned on only a few profiles but we’ve been working hard this month, both on a weapons rebalance and a layout update to get as many profiles as we could ready in time for the open playtest.

If you play any games using the VER10 draft rules, please use the google form to log your battle. It’s a short survey but it helps a lot when balancing the game. https://forms.gle/GCHTxV8XCkf3sm6WA