MechaStellar VER10 Gameplay Example – Round 2

Here we have a gameplay example for MechaStellar VER9.5 using 1/144 scale Gundam figure. On one side we have Kamille’s Zeta Gundam and Kai’s Guncannon, on the other we have the unlikely teamup of Garrod’s Gundam X (GX-9900) and Norris Packard Gouf Custom. Read on below the break for Round 2.

To back to Setup and Round 1 click here.

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MechaStellar VER10 Gameplay Example – Setup & Round 1

Here we have a gameplay example for MechaStellar VER10 using 1/144 scale Gundam figure. On one side we have Kamille’s Zeta Gundam and Kai’s Guncannon, on the other we have the unlikely teamup of Garrod’s Gundam X and Norris Packard Gouf Custom. Read on below the break for the game narrative, setup and Round 1.

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MechaStellar DEC 2024 Roster Update

Merry Christmas and Happy New Year everyone,

We have been hard at work to prepare a large December update along with a balance patch.  We have a large expansion of the VER10 unit roster, updates to the Core Rules regarding Morale rules, Commander’s orders, and a new tier of pilots, the “Battle-Tested Pilot” which is in between a basic pilot and a skilled pilot in power and VP cost.  Lastly, we’ve put in the midnight oil this last week and updated the first half of the MechaStellar Wargaming supplement.  This document adds in the Objective Secured gametype as well a large expansion of the upgrade rules for MechaStellar. 

You can find the VER10 rules here (https://mechastellar.com/ver10-drafts/). Keep reading below the break.

MechaStellar VER10 Preview – Weapons

In our previous post we talked about a lot of the feedback we’ve got from playtesters in VER10 and the steps we’re taking to resolve some of the current issues. We also had a novel request to have Barrage affect the dice roll in the same way that Bullseye currently affects the die roll. Our proposed solution was to allow Bullseye to give +2d10 Shots when used, but in order to do that we’d have to rebalance the current weapons to ensure that the majority of weapons were less than 8d10 to take advantage of this request. We’ve finished up the weapon rebalance and wanted to share a few Dev insights when it came to this weapon rebalance.

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MechaStellar Roster Update – July 2024 – Gundam Sentinel

Hope everyone’s having a great summer, it’s been a very busy one for us! For this month’s MechaStellar roster update we are featuring Gundam Sentinel, a sidestory set in the Zeta era. A fan favorite story, it features mass-produced Zeta and ZZ Gundams as well as the all new Superior (S) Gundam, it was also the launching point for legendary mecha designer Hajime Katoki (and you’ll see many concepts in Sentinel made their way into Katoki’s designs in 0083).

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MechaStellar VER10 Preview – Attack Action Example

In this preview we’ll be using a Zaku II and a GM. In MechaStellar VER10 the attacker can roll multiple hits that each deal damage, the Defender can roll multiple defenses (DEF) that each negate an incoming hit. Any leftover hits are called “unblocked hits”.

While dodging a hit isn’t necessarily “blocking” a hit, it tends to roll off the tongue a bit nicer than “unavoided hits”. If unblocked hits boggles the syntax center in your cerebral cortex go ahead and call them “undefended hits” instead =)

In VER10 all the bonuses a Mobile Suit would get from its Frame, Performance and Combat Role have been moved to be in line with a units weapons. So when you look down the line of a weapon you’ll see Bonus Hits (and bonus DEF in its Defensive profile) which comes directly from the Mobile Suit. So even with the same exact weapons, the more advanced suit will have an edge.

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