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MechaStellar

A Tabletop War Game for Mecha. Roster Updates at the end of each month.

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Month: July 2021

MechaStellar: Unit Roster Update 08JUL21

For this week’s update we’re releasing variants for the Dom and GM Sniper Custom mobile suits.

Continue reading “MechaStellar: Unit Roster Update 08JUL21” →
Red Noa Mecha, Mecha RPG, MechaStellar, Wargaming Leave a comment July 8, 2021 2 Minutes

(MS) Design Goals – Rewarding Boldness

MechaStellar is a game about dynamic Mechs. Each turn a Mech can move and/or make a melee attack independent of how many actions it is. Furthermore, we didn’t want to limit movement so any Mech can move, then shoot, then move again.

Continue reading “(MS) Design Goals – Rewarding Boldness” →
Red Noa Design Goals, Mecha, Mecha RPG, MechaStellar, Wargaming Leave a comment July 1, 2021August 18, 2021 2 Minutes

(MS) Design Goals – Iconic Moments

We touched upon this briefly in our Lethality post. One goal we always strive for with weapon design is to ensure you can still replicate your favorite moments from your show. You don’t want a weapon to be too weak that it can’t do something you’ve seen on screen.

Continue reading “(MS) Design Goals – Iconic Moments” →
Red Noa Design Goals, Mecha, Mecha RPG, MechaStellar, Wargaming Leave a comment July 1, 2021 2 Minutes

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