I’m still in the middle of unpacking and organizing our household so this week will also be a minor update with more Zaku variants. In the month of August we plan on releasing the Gyan, Gelgoogs and Gundam variants as well as an update to to the Campaign Mission Packs.
With this week’s update we added a few more Pilot Traits to the list you can take when creating your pilot in Campaign mode. Let’s take a look at the new additions.
One thing we always strive for when working on Units for MechaStellar is to make sure the unit functions as you would expect it would in it’s native universe. We also try to ensure it’s stat make sense and are consistent with its peers. Below we’ll look at some of the units that were tweaked in the last few weeks to align with this design goal.
This week’s update will be a fun one for anyone who enjoys melee, stealth and ambushing units. Total roster has grown from 50 -> 65 units. Latest unit sheets can be downloaded here.
Hello everyone and thank you for reading. MechaStellar is a labor of love but also a work in progress; we value any feedback you’d like to provide as we continue to develop the game. In addition to the DakkaDakka and MechaTalk forums you can also leave feedback here if you prefer. Here is some specific feedback we are looking for. You can leave a comment below or use the “Contact” link at the top to email it. Thanks!
General rules questions or clarifications
Any Battle Report’s you’d like to share
Versus Mode -What unit was your MVP? -Which units didn’t pull their weight? -Big Zam, pushover or unkillable tyrant? -Which secondary objectives did you find hard to achieve? -Which types of Tactical Advantage did you find easiest and hardest to achieve? -Which deployment type did you prefer?
Coop Campaign Mode -Which mission(s) did you have the hardest time on? -What Gundam series would you like to see in future mission packs? -Do you prefer Sandbox mission packs (acquire any unit you want) or Narrative mission packs (Mechs are pre-determined each mission)? -From the Gundam series which MS would you like to see next? -What are your top 3 Mecha Series and which would you like to see included?
Coming off the heels of the Grenades post I thought it would be a good time to talk more about weapon profiles, this post will be covering Energy weapons like beam rifles, lasers and plasma casters.
Coming off the heels of the Grenades post I thought it would be a good time to talk more about weapon profiles, this post will be covering Kinetic weapons like machine guns, cannons and bazookas.
Coming off the heels of the Grenades post I thought it would be a good time to talk more about weapon profiles, this post will be covering explosive weapons like grenades, rockets and missiles.
Grenades represent an interesting problem when it comes to equipment slots and hard points. Grenades can be very deadly and very small but unlike missiles and rockets tend to lack accuracy and target saturation that you see in their explosive peers.