In this MechaStellar battle report we have Freedom and Justice from Gundam SEED facing off against Gundam Deathscythe Hell, Sandrock Kai and Heavy Arms Kai from Endless Waltz. It’s a highly mobile Gundam on Gundam battle with both sides rocking some heavy assault units.
This game was used to test out the updated Starting Momentum mechanics (both players starting closer to 10 Momentum, instead of ~4 for Ace games) as well as the Battle Damage mechanic which allows Elite Units to lose weapons, shields, arms and legs to stay in the fight. Both these rules have made it into the current rules for MechaStellar VER10.
Keep reading for the battle report.

Forces
Gundam SEED
- Justice Gundam (1000pts+150) – Commander
- +50pts Boost+1
- +50pts Melee Expert
- +50pts Guard Expert
- Freedom Gundam (1000pts+100)
- +50pts Boost+1
- +50pts Additional Pilot Trait – Renowned Pilot Hit on a 3+
Gundam Wing Endless Waltz (EW)
- Sandrock Custom EW (750pts) – Commander
- Heavy Arms Custom EW (750pts)
- Deathscythe Hell EW (750pts)

Round 1

Freedom is up first, takes a shot at Sandrock then uses Boost to hide behind a building. Sandrock moves center stage and ducks behind LOS cover. Justice moves up and blocks access to Freedom and once again shoots at Sandrock, but neither Freedom nor Justice are able to scratch it at this range.
Heavy Arms moves up and and thanks to Quattre’s strategist trait get’s Support ATK from it’s allies before releasing a micromissiles barrage at Justice and causes minor damage, Deathscythe moves up and the buster shield manages to inflict significant damage.
The Round ends with no damage to the Endless Waltz Team and significant damage to Justice. Both teams start Round 2 with 8+ Momentum.
Round 2

Freedom is up first, dives in front of Justice and unloads it’s Balena plasma cannons into both Deathscythe and Heavy Arms burning through Mometum at the EW team. Quattre also used Strategist to pump up Support DEF on both units. Freedom then uses Hi-MATS and unloads with the Railguns and Beam Rifle on Deathscythe inflicting decent damage.
Freedom then retreats behind Justice.

Heavy Arms activates next, moves up once again and uses Zeal to attack with it’s Quad Gatling Guns and Micromissiles on Justice, unfortunately scoring no Finishing blows but dealing minor damage.

Justice is up next, uses Hi-Mats to attack with it’s beam boomerang, Beam Cannons with the Fatum Backpack Blindside, Beam Rifle, Vulcans and lastly a beam saber, nearly destroying Deathscythe and disabling his Buster Shield in the process.
Athrun went with Swift Strikes in Melee to disengage and retreat back to the Control Point.

Deathscythe slices into Justice but thanks to Flash manages to avoid all but a single hit, and fails the Armor Save. The total damage however forces Athrun into SEED mode, which is crucial right before Sandrock’s melee assault.
Both Quatre and Athrun get extremely lucky on their attack and defense rolls and Justice survives.
Round 3
Both sides are hovering just above empty on Momentum. Freedom decides to take a big risk, let’s see if it plays off.

Freedom uses Boost to fly up to the center point. With Hi-Mats he uses the Beam Rifle + Plasma Cannon on Heavy Arms and the Railguns on Deathscythe. Thanks to Trowa’s daredevil trait, they have just enough Momentum for 1 Flash, and so he avoids a crit-filled beam rifle shot, while Deathscythe gets pummeled with the railguns.
The Plasma cannons from the High Ground would have destroyed Heavy Arms but instead disabled all weapon systems save for the Gatling Guns.

Freedom tries for Vulcans to finish him off but HeavyArms holds out. Freedom really wanted to retain the high ground (the Control Point can only be captured on top the building) but doesn’t want to leave Heavy Arms to retaliate, and so with a beam saber he rushes in and strikes him down.
Both sides are out of Momentum.

Deathscythe rushes in, thanks to Momentum Shift he’s got enough to use Focus on his Melee Attack, the decisive blow has several failed Armor Saves + Finishing Blow, crippling and destroying Freedom.

It’s now 2-on-1, Athrun has only one chance to seize victory.
He starts with melee against sandrock, using swift strikes and disengages afterwards. He uses the beam boomerang now outside of melee to finish off Sandrock (remember both sides are out of Momentum). He uses his 2nd Hi-MATs activation to fire his guns into Deathscythe finishing him off.
Winner Team SEED!
After Action Report
SEED Player
I really like the changes to starting Momentum, in the older rules one of us would start at M=6 for Skilled pilots and M=4 for Ace pilots, here we started at M=10 and M=8, it made Round 1 a lot less vicious and I think opens up some more options since we’re less worried about getting Alpha strikes by bringing extra Aces.
Although we’re not always used to this playstyle yet, so in Round 1 we got into the hold habit of trying to avoid using any Momentum and so we finished Round 1 fully topped off haha.
Freedom and Justice keep performing well, although I was pretty sad I lost Freedom here and never got to activate Kira’s SEED mode. I was also pretty jealous of Strategist on the Wing side, it really saved them when I unloaded with Zeal. Still it was a good game and I got pretty lucky at the end for this game playing agressive. In other games, I spent a lot more time playing keep away, but sometimes I’d lose too many control points and I couldn’t catch up.
Gundam Wing EW Player
I also like the changes we’re using here, especially bringing back Battle Damage to the Core Rules. Battle Damage is a bit more streamlined, borrowing some lessons learned we had from the older Stellar Warships module, and now having the option to sacrifice weapons can give these units more longevity when the pressure is on. In other games, this means units live to Round 5 (or don’t die at all) but we wanted to feature this battle in the test series because it had a really dramatic turn of events with a lot of casualties in Round 3.
Overall, I’m really enjoying the tuned up Gundam Wing Endless Waltz units, they are a lot more durable than before. I really need to try them out against masses units of Leos, Aries, Taurus, & Virgos in the future.


























