
NOTE: I took a break from blogging for a bit as my duties at work increased. These drafts are from the VER 2 rule set, we’ve since had many playtests and made it to VER 5 which is a very different game. We’ll have more to post in the future.
This past weekend we busted out some of favorite terrain to give this scenario another try. It involves one force dropping into a forest to assault a hidden mountain base replete with anti-aircraft guns. It also gave us a chance to continue testing Shield rules and see if we wanted to adjust things. Here’s the Battle Report with a round by round summary.
Continue reading “Battlefield Report: Assault the Hidden Base”

When it comes to designing a Mech in MechaStellar there are three pillars to build off of. Frame Level, Performance Level, and Pilot Level. We use these three categories to build just about any suit. We have grunt suits with ace pilots (Low Frame, High Pilot), Prototype Units with inexperienced pilots (High Frame, Low Pilot) and all-rounders like my favorite the GM Custom (Mid Frame, Mid Performance, and Mid-High Pilot Level).






