MechaStellar Roster Update – SEP2024 – Space Battleship Yamato

For this month’s MechaStellar update we have Space Battleship Yamato (Uchuu Senkan Yamato) both the classic series from 1974 and the 2199 revival from 2012. You can find the profiles under warships on the VER10 page: https://mechastellar.com/ver10-drafts/

This month also sees several updates to the VER10 draft rules. VER10 main focus is unifying the core attack mechanic so Shooting and Melee follow the same rules. While we’ve gotten good feedback so far on the core mechanics, some items have needed a lot more fine tuning of the balance which you can read about below.

Continue reading “MechaStellar Roster Update – SEP2024 – Space Battleship Yamato”

MechaStellar VER10 Preview – Weapons

In our previous post we talked about a lot of the feedback we’ve got from playtesters in VER10 and the steps we’re taking to resolve some of the current issues. We also had a novel request to have Barrage affect the dice roll in the same way that Bullseye currently affects the die roll. Our proposed solution was to allow Bullseye to give +2d10 Shots when used, but in order to do that we’d have to rebalance the current weapons to ensure that the majority of weapons were less than 8d10 to take advantage of this request. We’ve finished up the weapon rebalance and wanted to share a few Dev insights when it came to this weapon rebalance.

Continue reading “MechaStellar VER10 Preview – Weapons”

MechaStellar Poll Updated August 2024

From the last MechaStellar poll the winners were Turn A Gundam, Captain Harlock and more units from the Yuusha / Braves series. We’ve added Turn A, The Arcadia, as well as Figh Bird, Da Garn, and Might Gaine as well as various other units from their respective series. Now that we’ve finished those it’s time to close out the current poll.

Our Top 3 Finalists are Gundam Seed, Space Battleship Yamato and Aura Battler Dunbine. Sadly, Galaxy Cyclone Bryger (Braiger) continues to go unnoticed ='(

We keep an eye on the poll month to month to give us an idea of what to start prototyping and working on for the future. To that end we have been able to get Gundam Seed and Space Battleship Yamato on the VER9 Drafts page already: https://mechastellar.com/ver9-drafts/

As a bonus, we’ve used Daitarn 3, Raideen, Brygar and GoLion in VER10 playtests since it’s easier to mock up a brand new profile rather than updating an older VER9 profile to the VER10 layout. To that end, these four individual units will become a bonus release for VER10.

NEW Poll

Most poll entries are pulled from either the Super Robot Wars (Super Robot Taisen) games W or the Alpha series since we’d like to release a Coop campaign mission pack for those games. We also try to always include a battleship on each poll. You can find a series list for these games here:

Here are the new series replacing the previous winners

  • Replacing Gundam Seed will be Gundam 00
  • Replacing Space Battleship Yamato will be Martian Successor Nadesico (SRW W)
  • Replacing Aura Battler Dunbine we have Combat Mecha Xabungle (SRW Alpha Gaiden)

Many Super Robot fans have noted since Gundam has only one entry on the poll, they usually dominate since the Super Robots are split into many categories. That’s a fair point so we’re adding in a 2nd Gundam series, we’ll have UC Gundam featured also moving in production order. Next up, Char’s Counter Attack!

For Super Robot fans we’re also adding in Grendizer & Steel Jeeg (SRW Alpha 2) and Dancouga (SRW Alpha) to the poll. And as one final entry we have the incredible Tekkaman Blade (SRW W) to the list.

The poll is now open so you can go cast your votes.

MechaStellar VER10 Preview – Attack Action Example

In this preview we’ll be using a Zaku II and a GM. In MechaStellar VER10 the attacker can roll multiple hits that each deal damage, the Defender can roll multiple defenses (DEF) that each negate an incoming hit. Any leftover hits are called “unblocked hits”.

While dodging a hit isn’t necessarily “blocking” a hit, it tends to roll off the tongue a bit nicer than “unavoided hits”. If unblocked hits boggles the syntax center in your cerebral cortex go ahead and call them “undefended hits” instead =)

In VER10 all the bonuses a Mobile Suit would get from its Frame, Performance and Combat Role have been moved to be in line with a units weapons. So when you look down the line of a weapon you’ll see Bonus Hits (and bonus DEF in its Defensive profile) which comes directly from the Mobile Suit. So even with the same exact weapons, the more advanced suit will have an edge.

Continue reading “MechaStellar VER10 Preview – Attack Action Example”