
Here are some additional snapshots of what the VER 9 Layout will look like for Getter Robo and GaoGaiGar along with some comparison photos of the old and new. Overall for grunt units it continues to look a lot cleaner.


Here are some additional snapshots of what the VER 9 Layout will look like for Getter Robo and GaoGaiGar along with some comparison photos of the old and new. Overall for grunt units it continues to look a lot cleaner.


After updating the photos on the Mazinger Z miniatures pages we’ve also updated photos for the Getter Robo miniatures. Above shows the different sizes of Shin Getter Robo and below shows some example figures you can use to represent Mechasaurus on the tabletop.


Here’s a link to our current social media pages. We setup our Facebook page last week, I haven’t used Facebook in about 10 years so it’s very different from what I remember, let me know if there are any issues with the page.
Facebook Group – https://www.facebook.com/groups/225350646848526/
Facebook Account – https://www.facebook.com/profile.php?id=100091842796429
Instagram – Account is still locked, we may just end up recreating it at this point.
Twitter – https://twitter.com/MechaStellar
Subreddit – https://www.reddit.com/r/MechaStellar/
For the message board enthusiasts we also have
DakkaDakka – https://www.dakkadakka.com/dakkaforum/posts/list/799433.page
Mechatalk – https://mechatalk.net/viewtopic.php?p=400143&sid=10676add6dcc3bea9ab8e2c0188a48d7#p400143

No update for this month since our family is in the middle of an overseas PCS move. I haven’t had a chance to compile the feedback we’ve gotten from players into any revisions but I’m hoping to do a large update in July, barring that August. For those of you eager to play GP03 or Neue Ziel the points will likely be between 1000-1200; we’re still ironing out the equipment choices and what is “reasonable” on a single unit.
In better news, we’ve made good progress on the Warship rules and plan to get them out by the end of August. This will give a lot of targets for the GP03 Dendrobium and Neue Ziel to shoot down.

The G-Line series was envisioned as a true mass-production version of the RX78-2 Gundam. While the GM represents a pared down Gundam the G-Line was intended to fully replicate the Gundam’s performance including its impressive Luna Titanium Armor.
Continue reading “[MS] New Units – G-Line & Efreet Nacht”Good morning folks, the Mission Pack update for Federation and Zeon as well as the update to the unit profile sheets has taken up a lot of time this week and I would to spend today correcting some formatting errors before we push out a release. Mission Packs and unit updates will be released tomorrow (Saturday) instead.
With the holiday’s approaching releases will be shifting to every 2 weeks, although I may be able to push out a bonus update here and there. Thanks for your patience.

For this week’s update we are releasing the first batch of aquatic units starting with the Z’Gok and Hy-Gogg. We’ll also be releasing units from a Mobile Suit Gundam sidestory including the Act Zaku as well as Gundam Units 4 and 5 of the RX78 series. As always if you have any specific requests for Mechs to include in the game please leave a comment below.
Continue reading “MechaStellar: Unit Roster Update 19AUG21”
With this week’s update we added a few more Pilot Traits to the list you can take when creating your pilot in Campaign mode. Let’s take a look at the new additions.
Continue reading “[MS] New Pilot Traits”
In Mechastellar I want it to be fast and easy to design your own suit. The ruleset can be used for Campaigns / RPGs or skirmish type tabletop Wargaming. For a Campaign it’s ideal to make enemy creation easy on the GM, the same can be said for Wargaming when developing your forces. Everyone suit with the same basic rules; then we customize them with their Combat Roles and Suit Types and then weaponry and equipment. Below you’ll find the basic rules.

After toying around with the Mechastellar ruleset for a while I went from a very basic system to a slightly more nuanced one. To start we had d20 ATK Vs Defense and all actions occurring at the same time with casualties being distributed by the defender, very similar to Twilight Imperium if you’ve ever had the pleasure of playing that 8 hour long, but very fun board game.
A problem remained on how to differentiate your Mechs or Mobile Suits. Certainly there was level to start, but what differentiated a Level 3 suit from another level 3 suit. This is where I applied a rough categorization. A level 3 Mech has the following stats: