MechaStellar Design Blog

MechaStellar VER10 Preview – Unit Profile Comparison

Here’s a really quick post showing the difference between a VER9 and VER10 profile. For this we have the AC Guy and the Zock, two of Zeon’s more unusual amphibious units. On top we have the VER10 profile and on bottom the VER9 profile. At the bottom of the post we have a PDF which should be full resolution, since the images can be a bit grainy when fit into the blog format.

The first thing I’m really happy to point out is that the profiles in general are larger and easier to read. VER9 cut down on the pages for the unit roster by being able to fit 6 profiles on one page, prior to this in VER8 and before mecha profiles were entirely horizontal and usually about 4 per page, but when we switched to VER9, the double sided layout allowed for a lot more room.

Still a frequent observance we’ve had from players is that occasionally some things can be too small. With VER10 we wanted to move back to 4 profiles per page while sticking to double sided. This way if you print out a page you can easily fold in half vertically or horizontally and have two profiles visible. Very handy, if you are only running a couple units on that page.

Moving down to 4 profiles, as well as removing a lot of the build-stats which are irrelevant to combat gave us more room to work with and increase several of the rows and columns in size making things a bit larger. Doing the layout editing it’s also a lot easier having more room for mech and weapon names without have to abbreviate as much.

Here’s a PDF with full resolution.

MechaStellar VER10 Preview – Weapons

In our previous post we talked about a lot of the feedback we’ve got from playtesters in VER10 and the steps we’re taking to resolve some of the current issues. We also had a novel request to have Barrage affect the dice roll in the same way that Bullseye currently affects the die roll. Our proposed solution was to allow Bullseye to give +2d10 Shots when used, but in order to do that we’d have to rebalance the current weapons to ensure that the majority of weapons were less than 8d10 to take advantage of this request. We’ve finished up the weapon rebalance and wanted to share a few Dev insights when it came to this weapon rebalance.

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MechaStellar Poll Updated August 2024

From the last MechaStellar poll the winners were Turn A Gundam, Captain Harlock and more units from the Yuusha / Braves series. We’ve added Turn A, The Arcadia, as well as Figh Bird, Da Garn, and Might Gaine as well as various other units from their respective series. Now that we’ve finished those it’s time to close out the current poll.

Our Top 3 Finalists are Gundam Seed, Space Battleship Yamato and Aura Battler Dunbine. Sadly, Galaxy Cyclone Bryger (Braiger) continues to go unnoticed ='(

We keep an eye on the poll month to month to give us an idea of what to start prototyping and working on for the future. To that end we have been able to get Gundam Seed and Space Battleship Yamato on the VER9 Drafts page already: https://mechastellar.com/ver9-drafts/

As a bonus, we’ve used Daitarn 3, Raideen, Brygar and GoLion in VER10 playtests since it’s easier to mock up a brand new profile rather than updating an older VER9 profile to the VER10 layout. To that end, these four individual units will become a bonus release for VER10.

NEW Poll

Most poll entries are pulled from either the Super Robot Wars (Super Robot Taisen) games W or the Alpha series since we’d like to release a Coop campaign mission pack for those games. We also try to always include a battleship on each poll. You can find a series list for these games here:

Here are the new series replacing the previous winners

  • Replacing Gundam Seed will be Gundam 00
  • Replacing Space Battleship Yamato will be Martian Successor Nadesico (SRW W)
  • Replacing Aura Battler Dunbine we have Combat Mecha Xabungle (SRW Alpha Gaiden)

Many Super Robot fans have noted since Gundam has only one entry on the poll, they usually dominate since the Super Robots are split into many categories. That’s a fair point so we’re adding in a 2nd Gundam series, we’ll have UC Gundam featured also moving in production order. Next up, Char’s Counter Attack!

For Super Robot fans we’re also adding in Grendizer & Steel Jeeg (SRW Alpha 2) and Dancouga (SRW Alpha) to the poll. And as one final entry we have the incredible Tekkaman Blade (SRW W) to the list.

The poll is now open so you can go cast your votes.

MechaStellar Roster Update – July 2024 – Gundam Sentinel

Hope everyone’s having a great summer, it’s been a very busy one for us! For this month’s MechaStellar roster update we are featuring Gundam Sentinel, a sidestory set in the Zeta era. A fan favorite story, it features mass-produced Zeta and ZZ Gundams as well as the all new Superior (S) Gundam, it was also the launching point for legendary mecha designer Hajime Katoki (and you’ll see many concepts in Sentinel made their way into Katoki’s designs in 0083).

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MechaStellar VER10 Preview – Attack Action Example

In this preview we’ll be using a Zaku II and a GM. In MechaStellar VER10 the attacker can roll multiple hits that each deal damage, the Defender can roll multiple defenses (DEF) that each negate an incoming hit. Any leftover hits are called “unblocked hits”.

While dodging a hit isn’t necessarily “blocking” a hit, it tends to roll off the tongue a bit nicer than “unavoided hits”. If unblocked hits boggles the syntax center in your cerebral cortex go ahead and call them “undefended hits” instead =)

In VER10 all the bonuses a Mobile Suit would get from its Frame, Performance and Combat Role have been moved to be in line with a units weapons. So when you look down the line of a weapon you’ll see Bonus Hits (and bonus DEF in its Defensive profile) which comes directly from the Mobile Suit. So even with the same exact weapons, the more advanced suit will have an edge.

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