MechaStellar Design Blog

MechaStellar VER10 Gameplay Example – Round 2

Here we have a gameplay example for MechaStellar VER9.5 using 1/144 scale Gundam figure. On one side we have Kamille’s Zeta Gundam and Kai’s Guncannon, on the other we have the unlikely teamup of Garrod’s Gundam X (GX-9900) and Norris Packard Gouf Custom. Read on below the break for Round 2.

To back to Setup and Round 1 click here.

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MechaStellar VER10 Gameplay Example – Setup & Round 1

Here we have a gameplay example for MechaStellar VER10 using 1/144 scale Gundam figure. On one side we have Kamille’s Zeta Gundam and Kai’s Guncannon, on the other we have the unlikely teamup of Garrod’s Gundam X and Norris Packard Gouf Custom. Read on below the break for the game narrative, setup and Round 1.

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Where to Start Space Battleship Yamato

Space Battleship Yamato (Uchuu Senkan Yamato) was created by Leiji Matsumoto as the first anime space opera premiering in 1974. It was monumentally influential by pioneering a serious tone and complex storytelling which would later influence Captain Harlock, Macross and Mobile Suit Gundam to name a few.

If you want to start watching Space Battleship Yamato you’ll want to decide if you want to start with the classic series, or the more 2012 remake. Both are good starting points, we’ll cover them both in detail and then finish with a summary. Click here to jump directly to the summary.

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Collecting Space Battleship Yamato Models

Space Battleship is a long running and beloved series in Japan and worldwide and such it has quite a lot of merchandise out there, not to mention some superb garagekits and scratch builds over the years including very impressive massive Yamato builds both by fans and by the show staff.

For this post I’ll be including several links to “ourstarblazers” a Star Blazers site run by giga-fan Tim Eldred, his site is a great resource for those who really love Yamato/Star Blazers. I do not have a huge collection of Yamato figures so many of the photos in this post are pulled from Tim’s site.

In this post we’ll look at model kits for Yamato both large and small scale, Soul of Chogokin (SOC) diecast figures, and gashapon (capsule toys) for Yamato. If you are unfamiliar with Space Battleship Yamato please check out our where to start post here. Keep reading below the break.

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MechaStellar DEC 2024 Roster Update

Merry Christmas and Happy New Year everyone,

We have been hard at work to prepare a large December update along with a balance patch.  We have a large expansion of the VER10 unit roster, updates to the Core Rules regarding Morale rules, Commander’s orders, and a new tier of pilots, the “Battle-Tested Pilot” which is in between a basic pilot and a skilled pilot in power and VP cost.  Lastly, we’ve put in the midnight oil this last week and updated the first half of the MechaStellar Wargaming supplement.  This document adds in the Objective Secured gametype as well a large expansion of the upgrade rules for MechaStellar. 

You can find the VER10 rules here (https://mechastellar.com/ver10-drafts/). Keep reading below the break.

MechaStellar Monthly Roster Update – NOV2024 – Yamato, AEUG & Titans

We’re going to be on travel for the holidays to see family & friends so we’re doing the November update early. So don’t expect too much Q&A or social media presence for the next couple weeks.

This month we’ve finished up the roster for Yamato 2199 to include Domel’s fleet and various Garmilas fighters and a rebalancing and upgrade of many of the Cosmo star fighters for the Yamato crew.

We’ve also added in a large swath of units for Mobile Suit Gundam including Zeon amphibious units, various Full Armor and Gundam variants. We’ve also added in the bulk of units for the AEUG and Titans including Gundam Sentinel, but we still have to finish up the Titans roster and move on to Neo Zeon. On the AU side we are still working on G Gundam but that will be forthcoming in December along with some more Super Robots.

Lastly we’ve updated the Core Rules to include some minor balance tweaks, clarifications on cover & target lock, and if you notice on some of the mecha profiles, we are introducing dual sensors for Sniper / Firepower units, that way they are still very good at locking on to their target but are not automatically dodge tanks.

You can find the latest rules and mecha unit profiles here: https://mechastellar.com/ver10-drafts/