
In this MechaStellar battle report we have a Super Robots Wars style game loaded with combining (Gattai!) robots.
The game rules and mech profiles for MechaStellar can be found here: https://mechastellar.com/game-downloads/
You can read other battle reports on this tag: https://mechastellar.com/category/battle-report/
Backdrop & Factions
On one side we have the Garmilas Fleet from Space Battleship Yamato which has forged an alliance with ZAFT from Gundam Seed represented by a squad of BuCUEs as well as the Cosmo Rangers J9-II and the Baxingar robot. Since Baxingar has a space Shinsengumi vibe we thought it would pair well with Garmilas empire. As for Garmilas and ZAFT, well, the enemy of my enemy is my friend, with the Plants looking on as Garmilas launches meteor bombs at Earth. Team Meteor Bomb.
On the other hand we have a heavy super robot force, with several interstellar robots including GoLion (Voltron) and GoShogun as well as the far flung Gurren Lagann. Then we have Earth’s defender, GaoGaiGar, and a pair of GM Customs, all that the Federation could muster. This is team Earth Defense.
It’s a bit of a wild mixup of forces, but that’s what MechaStellar is all about. Grabbing the robots you love and trying to figure out a good story to have them fight over.
Team Meteor Bomb
- Garmilas 2x Destria Heavy Cruiser
- Garmilas 2x Kelkapia Hi-Speed Cruiser
- Garmilas 3x Astro Fighter Debake (we’re using one fighter to represent a squad of 3)
- ZAFT – 3x BuCUE (we’re using a LaGOWE to easily identify the squad leader)
- Baxingar
For Bonus Objectives they are using Baxingar’s Last Stand which gives bonus VP for each Save it fails.
Team Earth Defense
- GoLion (Voltron)
- GoShogun
- GaoGaiGar
- Gurren Lagann
- 2x GM Custom
For Bonus Objectives the team is using Defender of the Universe which gives bonus VP for controlling or contesting CPs.
Note: Unit Point Costs have changed drastically since this game series was first run, with some of the Super Robots being a lot higher in points.

Battle 1
GoLion starts the battle off and uses its Foot missiles in the Blue and Yellow lions to strike at the BuCUE squad, blowing up the cover. The agile BuCUE unit manages to dodge any serious damage.
Baxingar with it’s advanced deployment range, takes the midfield Control Point (CP) immediately. He uses the Zeal pilot skill to first attack the cover GaoGaiGar was hiding behind, then it fires off some powerful Antiship missiles vs the less agile GaoGaiGar. Fortunately, Protect Shade keeps GaoGaiGar alive to continue fighting.
GaoGaiGar moves up to return fire with Broken Magnum but Baxingar dodges it. The Garmilas Hi-Speed Cruisers move forward and continue to blast the slower GaoGaiGar wiping out its Protect Shade barrier and causing considerable damage.
That said, GoShogun is just as agile as Baxingar, it presses forward and strikes at the Garmilas Cruisers with the GoSaber, absorbing a hail of [AA] fire from the warships, but it manages to sink one cruiser.

The ZAFT BuCUEs use the Zeal skill, they launch into melee, attacking GoShogun with their double-bladed beam sabers. Then they disengage from melee and rush for the next control point.
Fortunately, Gurren Lagann and a Zeal skill gets their first. The GM Customs provide covering fire.
At the end of this round Team Meteor Bomb controls their deployment CP plus the center, although that will soon change as GoLion charges in Round 2. Meanwhile Team Earth Defense has their deployment CP + the Eastern CP. Both sides earn [M+4] Morale Points to use in Round 2.

Round 2
GoLion surges to the center CP and locks Baxingar in melee. The two melee specialists lock blades but neither score a strong hit. Meanwhile, GaoGaiGar moves towards the center CP.
The Garmillas fleet continues blasting with their positron cannons but GaoGaiGar and Gai’s courage somehow defies all odds and survives.

Gurren Lagann moves in and uses its drills to sink one of the Destria heavy cruisers. Meanwhile GoShogun hacks at another one.

The BuCUE squad captures the Eastern CP and fires their railcannons at GGG. The GM Customs move in to engage and contest the Control Point.
At the end of the Round, each player controls their Deployment CP while all other CPs are contested. They each earn [M+2] Morale Points for Round 3.

Round 3
In a shocking upset, Baxingar wipes out GoLion beating the Beast King in glorious melee combat, and with Zeal also manages to finish off GaoGaiGar who was already down to his last 300 HP.
GoShogun takes out another Kelkapia Hi-Speed Cruiser. Gurren Lagann has a chance to finish off the Destria Heavy Cruiser but instead….

BLINDSIDE – Gurren Lagann attacks from behind hoping for an easy victory.
That said, Team Earth Defense has been blowing through Morale Points to sink Garmilas warships. However, the benefit of the heavy warship force was that Baxingar hasn’t been spending that many Morale Points. They use giga Flash, and Billy the Shot with his blind swordsman otherworldly senses, manages to whir around and deals a devastating counter strike putting Kamina and Simon out of action.

The GM Customs at least held their own, taking down 2x BuCUEs while the Squad Leader escaped.
At the end of the Round Team Meteor Bomb has 2 CPs while Team Earth Defense has 2 CPs, each player earns [M+4].

Round 4 & 5
GoShogun engages Baxinger in the center, the last two Super Robots facing off. Baxingar has pulled off an amazing feat so far fighting off so many super robots, but can he last?

Alas, he is finally brought down. The last BuCUE captures the enemy deployment CP and fires on GoShogun who proves too agile to bring down. The GM Custom fires on the BuCUE but doesn’t score significant damage.
We continue to Round 5 with the last 3 units all surviving.
Heavy destruction on both sides, but for Team Meteor they had a huge victory, destroying several super robots yielded a huge amount of Victory Points.
Obviously a different strategy was needed here.



Game 2
This was a rather quick game. Due to some bad rolls on both sides it resulted in huge casualties by Round 2, but some fantastic camera shots to go with it.
Baxingar one-shotted GoLion in Round 1, and the Warships took out GoShogun. Meanwhile Gurren Lagann spiralled through the entire BuCUE formation.


This game GaoGaiGar got to use the Goldion Hammer to absolutely obliterate some Warships. A victory for Team Earth Defense, but the dice results skewed the game a bit.
Intermission

For the next game we opted to rotate the battlefield, making it much wider but with a shorter mid field. It was easier to fight in melee but also harder to control lots of CPs, one of Team Earth Defense’s objectives.


Game 3
Another Round 1 bloodbath with Baxingar going down immediately after GaoGaiGar lands a HELL & HEAVEN attack, shortly thereafter the Destria Heavy Cruisers blow GGG off the battlefield.



Meanwhile GoLion and Gurren Lagann do what they do best, by rampaging and smashing through giant warships.
The BuCUEs capture a control point and then are engaged with GoShogun who slaughters 2 of them in 2 Rounds. But thanks to the “Boost” rule the BuCUEs get to move each time they use Flash. The lead unit maneuvers behind GoShogun, goes first in Round 2 and makes a potent Blindside attack combined with Focus bringing him down.
But it doesn’t end there!

The hero BuCUE takes out Gurren Lagann next.
Off screen the warships get lucky and take down GoLion.

The lone GM Custom, last remaining Team Earth Defense unit manages to bring down a cruiser. He later avoids getting gunned down by the Astro Fighter Debake squadron.

Absolutely unexpected BuCUE victory!
While Team Earth Defense did pretty well on bonus objectives, no one expected the BuCUE would be the super robot reaper. The loss of all their forces was a huge amount of VP that launched Team Meteor Bomb to victory.
This was a fun trio of games with a lot of twists and turns, and heart pounding super robot battle cries anytime a theme song rotated through the playlist. We had a lot of fun playing these games and we hope you enjoyed reading!