
With MechaStellar VER11 releasing late in August, we have finished conversions for all the classic Super Robots from VER10 to include favorites like Mazinger, Getter and Combattler / Voltes V. Additionally, by popular request we’ve also updated all the G Gundam profiles from VER10 to VER11. We’ve been posting previews daily.
Also the Solo / Co-Op campaign packs for MechaStellar have been converted to VER11!
You can find the update rules and profile sheets on the MechaStellar game downloads page.
As we mentioned before, Rules updates are now on a 6 month schedule, that way players can master the game without having to worry up minor rules tweaks each month. That said, please keep giving us feedback so we can add it into the 6 month update. Here’s the VER11 After Action feedback form: https://forms.gle/aszwjLG1S2fs1wSQA

For this month’s update we have a few format tweaks, weapon balance updates, as well as an expanded pilot upgrade system. See below for a summary of updates.
UPDATE SUMMARY
Conversions
- Updated Solo Co-Op Campaign Packs for Federation vs Zeon to VER11
- Converted G Gundam with some new units
- Converted Mazinger, Getter Robo, Combattler V, Voltes V, Daitarn 3, Raideen, GoLion (Voltron), GoShogun, Brygar, Baxingar
- Patreon Subscribers have access to playtest version for Gundam IBO and SEED
Formatting
- Based on Feedback Experimenting with making the profiles larger, starting with AU Gundam
- Fixed some issues where text was not fitting in cells (thank you for those who caught those)
- Various typo and formatting fixes
Balance Patch
- Adjusted points scaling for Evade DEF and Melee DEF. Nimble Flyer & Angel Wings Cost+, Full Armor & Tracked Vehicle lower Cost. Units affected: Gouf Flight Type, Tracked Units, GP01, GP04, Tallgeese Flugel, Full Armor types.
- Adjusted Combat roles due to Evade / Melee DEF. Guardian + Battler gain Close Range Sensors+4″. Guardian & Warships HP-600.
- Discovered an error that affected weapons with combination triggers. Rebalanced all those weapons. Minor tweaks to some Barrage or CIWS weapons.
- Removed requirement that all units must have a [CC] weapon, but they do need a minimum one melee type weapon. Adjusted HP accordingly. e.g. GMs are baseline 2100HP now.
Weapons & Mech Profiles
- Fixed a weird error where Char’s Zaku II had 10d10 Zaku Bazooka
- Zaku F2 and GM Command Role updated to Guardian
- Updated Bigro to be Size 0
- Rebalanced Big Zam & Neue Ziel, GP03 to be cheaper
- Fixed an error where GP00 had Nimble Flyer & Shield
- Fixed error on Gelgoog Cannon and Gerbera Tetra for HP, Slots and Weapons
- Removed move bonus from GP01. Raised GP04 point cost.
- Updated Beam naginata to be Counter, rebalanced Chevalier saber to be lower points
- Fixed an error on Heat Hawk (Twin Heat Hawks was correct)
- Updated Atomic Bazooka
- Needle Missiles +10pts
- Antiship Missile Rebalanced
- Updated Dobergun
Pilot upgrades
- Added Driven
In case you missed it, here’s some Design Goals post and a Battle Report featuring Hashmal from Gundam Iron Blooded Orphans.