MechaStellar VER 8 – Tabletop Gundam Gameplay Example – Round 2

Gundam Ground Type Zaku II Dom

In this series of posts we are going to do a Tabletop Gundam Gameplay Example for MechaStellar usings units from the 08th MS Team. You can look at the Mecha Unit Profiles for the Federation and Zeon on the downloads page. Click here to for Game Setup and Round 1.

Below the break we will cover the 2nd round of a 5 round game of MechaStellar. We will go turn by turn each round and include some insights into the Gundam Tactics.

Continue reading “MechaStellar VER 8 – Tabletop Gundam Gameplay Example – Round 2”

MechaStellar VER 8 – Tabletop Gundam Gameplay Example – Setup and Round 1

Tabletop Gundam Tactics

In this series of posts we are going to do a Gameplay Example for MechaStellar using units from Mobile Suit Gundam. We are using some fan favorites from the 08th MS Team including Shiro Amada, Karen Joshua, and Terry Sanders Jr, who will be referred to as Shiro, Karen and Sanders for short.

On the Zeon side we have an assortment of Zaku IIs, Zaku Cannons, Doms all being led by an amphibious Acguy. You can look at the Mecha Unit Profiles for the Federation and Zeon on the downloads page. The Gundam models used for this playtest are from the Gundam 1/400 collection.

Below the break we will cover the game setup, deployment, and the 1st round of a 5 round game of MechaStellar. We will go by turn by turn each round and include some insights into the Gundam Tactics.

Continue reading “MechaStellar VER 8 – Tabletop Gundam Gameplay Example – Setup and Round 1”

Salamis & Musai Update

Just a quick update. While prototyping some powerful warships (Ra Cailum, Arcadia, J-Ark, etc.) we decided to alter the cost formula since these units were becoming too costly. This also affects Frame 1 units like the Salamis and Musai to a smaller degree. Their new costs allow them to have a full crew for 300pts with 5 Zaku IIs to a Musai and 4 GMs to a Salamis. The Salamis also got a slight equipment adjustment with more missiles available.

Additionally VER 8.5 of the core rules was updated to R2. This update adds in a [Reload] action for Stellar Warships.

Stellar Warships

  • All ships received Move+1, HP+1000, and a Cost decrease
  • AA Guns now ignore the Defense array trait

MechaStellar Battle Report – Mazinger + Getter + Gundam vs Kikaiju + Mechasaurus + Zeon

Mazinger Z Getter Robo Gundam

Here’s the third game in our final round of testing for the Mazinger Z units, we of coursed wanted to finish with a Getter Robo teamup so we included the Getter team plus a beefy Mechasaurus. The models used are the Gundam 1/300 S.O.G. line, Mazinger Gashapon, Getter Robo KT figure, and the Mechasaurus is being represented by the Machine Saurer gashapon. You can read more about figures here for Gundam, Mazinger and Getter. Previous game can be found here.

Below the break will be a short battle report and photos of the game along with a post mortem discussing the mecha tactics employed for the Mobile Suits, Mazinger, Getter, and the Kaiju.

Continue reading “MechaStellar Battle Report – Mazinger + Getter + Gundam vs Kikaiju + Mechasaurus + Zeon”

MechaStellar Battle Report – Mazinger Z and Mobile Suit Gundam

Doublas M2 Garada K7

Below are a pair of battle reports we put together while doing final testing of the Mazinger Z units released in September. The models used are the Gundam 1/300 S.O.G. line and the Mazinger Z gashapon line. You can read more about model sizes in these two posts.

Below the break you’ll see the battle report as well as a post mortem on the mecha tactics used for the Mobile Suits from Gundam, Mazinger and the Kikaiju.

Continue reading “MechaStellar Battle Report – Mazinger Z and Mobile Suit Gundam”

MechaStellar Battle Report – GP03 Dendrobium vs The Delaz Fleet

GP03 Dendrobium vs The Delaz Fleet

Here’s a short battle report on using GP03 by itself against a portion of the Delaz fleet. This Gundam tabletop tactics game involved GP03 Dendrobium, three Musai class cruisers, 9 Zaku IIs, and 3 Rick Dom IIs.

One of our players mentioned having issues running GP03 against large numbers of units so we opted to use the Zaku II over the F2 since they’re a cheaper unit and we wanted to try and overwhelm GP03.

The models used are the Gundam 1/400 collection for the Zaku II and Rick Dom II, the 1/1200 Gunpla kit for two Musai and the MSiA Peer Gynt for the larger more detailed cruiser and GP03 Dendrobium. You can read more about miniatures for Gundam and Stellar Warships in these posts.

Below the break will be a more photos and a battle report that tracks Momentum and damage to GP03 Dendrobium as well as a post mortem discussing the Gundam tactics and misplays.

Continue reading “MechaStellar Battle Report – GP03 Dendrobium vs The Delaz Fleet”

[MS] September Update – MechaStellar VER 8.4 Released

For Septembers roster update we have 24 new mecha unit profiles including the foundational Super Robot series, Mazinger Z.  We are also releasing MechaStellar VER 8.4 Core Rules which streamlines some items in the Stellar Warfare section and provides another option for [Focus] as well as changes to Disengage.  Lastly, there’s a large balance update that will address some points cost issues, movement and evade as well as improving the durability of some units. 

Continue reading “[MS] September Update – MechaStellar VER 8.4 Released”

MechaStellar VER 8.3 Released – Stellar Warship Update

For August’s update we putting the Stellar back into MechaStellar. Our Stellar Warship rules for VER 8 have been in testing for a close to a year now, and we are now satisfied with where they are at to start releasing them this month. This month we release the Musai and Salamis from Mobile Suit Gundam. In the future we’ll release additional Stellar Warships from Gundam as well as other Mecha series such as the J-Ark from GaoGaiGar. Below we’ll talk about our Design Goals and the mecha tactics to employ.

Continue reading “MechaStellar VER 8.3 Released – Stellar Warship Update”