[MS] Battle Report – 0083 Stardust Memory vs OYW Aces

This is one of our more memorable Gundam Tactics games using the Gundam 0083 Stardust Memory Units right around the time they were released. The models used are the Gundam 1/400 line of minis.

In this matchup the Federation player fielded GP01, GM Customs and GM Cannon II and some support GMs while the Zeon player fielded Johnny Ridden’s Gelgoog and Ramba Ral’s Gouf, several Doms, and a rare Gouf Flight Test Type from MSV. The game type was “Secure the Objective” which is a 40k style Take and Hold scenario. Below is a short battle report:

Continue reading “[MS] Battle Report – 0083 Stardust Memory vs OYW Aces”

[MS] Scenario Tactics – Elite Warfare

We’ve uploaded six scenarios and pre-built armies onto the Demo Games page. These scenarios are for testing purposes to get a gauge on how well we’ve costed the Victory Points for Primary and Secondary objectives.

If you’d like to participate head over to the Demo Games page and download the scenarios, units and after action report. When you’re done leave a comment or send us an email with your battle report by September 15th. Below the break we’ll discuss tactics for the Elite Warfare scenario which features a large number of Skilled and Ace pilots for smaller games.

Continue reading “[MS] Scenario Tactics – Elite Warfare”

[MS] Scenario Tactics – Asymmetric Warfare

We’ve uploaded six scenarios and pre-built armies onto the Demo Games page. These scenarios are for testing purposes to get a gauge on how well we’ve costed the Victory Points for Primary and Secondary objectives.

If you’d like to participate head over to the Demo Games page and download the scenarios, units and after action report. When you’re done leave a comment or send us an email with your battle report by September 15th. Below the break we’ll discuss tactics for the Asymmetric Warfare scenario which pits a small number of MS against a larger force.

Continue reading “[MS] Scenario Tactics – Asymmetric Warfare”

MechaStellar VER 8.2 Released

Hot on the heels of VER 8.1 we are releasing VER 8.2.  This update includes some adjustments to Combat Roles, the Pilot system, as well as various balance changes.  We’ll cover the Pilot changes in detail in a follow-up post.  Below is a quick synopsis. Updated rules and mecha unit profiles can be found on the downloads page here.

Continue reading “MechaStellar VER 8.2 Released”

[MS] Tactics – GM Custom and GM Cannon II

A terrific pair of GMs made their debut in 0083 a Stardust Memory.  One a high-performance GM for Ace Pilots and the other a fire support unit wearing the chobham armor system from 0080 War in the Pocket. In this tactics post we’ll look at how best to use these two GMs on the tabletop.

Continue reading “[MS] Tactics – GM Custom and GM Cannon II”

[MS] Tactics – Gelgoog Marines

A variant of the iconic Gelgoog the Marine debuted in 0083 Stardust Memory. A priceless antique from 0079 so far gone from routine maintenance it had to abandon the Gelgoog Beam Rifle in favor of a machine gun.  These units are expensive for grunts but they can be a powerful asset on the battlefield.  Let’s find out in this Gundam tabletop tactics post.

Continue reading “[MS] Tactics – Gelgoog Marines”

[MS] Tactics – Gerbera Tetra

With the under the table transfer of GP04 to Zeon, Cima Garahau’s forces modified the unit with additional armor obscuring it’s iconic Gundam frame beneath a more Zeonic look. This post we’ll look at some tactics for one of the few Zeon Gundam units on the tabletop.

Continue reading “[MS] Tactics – Gerbera Tetra”