MechaStellar Battle Report – Big O & Baxingar vs Aqua Zeon in the Drowned City

In this MechaStellar battle report we are keeping the fabulous teamup between the suit wearing Roger Smith (Big O) and the king/queen aesthetics of the J9-II team (Baxingar) face off against Zeon Remnants. Since we’re using a lot of amphibious units, we reasoned it was an abandoned and half submerged city which fits well with some of Big O’s environments.

This game series we were heavily testing our the “Reinforcements” mechanic which would take the Ambusher traits (and event) and turn it into an easy to use core rule. Thanks to this series we managed to avoid a lot of missteps with reinforcements out the gate, but our playtesters found several more loopholes we had to patch within 2 months of release.

While Big O and Baxingar both were able to Ambush, you do need to put at least one unit on the field so in this case Baxingar (in their Cosmo Bike form and thus hard to target) was first.

On Zeon’s side we also had some Musai’s taking part, because we really wanted to laydown the fire support. This was hot off the heels of a QoL update for Warships and they were a lot more fun to use and lot more worthwhile on the battlefield.

In universe, we reasoned that since Big O’s world is very….well, to avoid spoilers, full of mysteries, having space ships appear in the city wouldn’t be out of the ordinary. Who knows, maybe the movie was set in a colony all along.

A Hy-Gogg captures a CP, then Baxingar takes it’s turn firing an Antiship missile to obliterate a Musai and then laser’ing the Hy-Gogg off the field. A powerful turn (and due to this and other games we later realized that Valor should be a Round 2+ only skill.)

The other Musai gets LOS to support it’s allies and begin blasting. Baxingar is an absolutely glass cannon of a unit, but fortunately with the updated Momentum system it had enough Momentum to use Flash several times and dodge some painful hits.

The Black Tri-Stars are the Aces on this side and they start blasting. (We were also briefly tested a squad system in this game, to see how valuable it would be for Ace units; normally it was only for nameless grunts. It was fairly successful, but we found that individually the Black Tri-Stars were more formidable. More to come on the squad system!)

BIG O!! IT’S SHOWTIME!!!

Big O reinforces, in this series we realize that reinforcing units should have either limited movement, limited actions, or both. So we test out this idea several times and come to a reasonable solution that doesn’t allow for Reinforcing units to show up, blindside nuke a unit, then capture a CP all in one go.

Speaking of Blindside. Some Goggs reinforced on the enemy side last Round, as a limiting factor we let them attack if they used Zeal. Which they were happy to launch megaparticles supported by torpedos pods into Baxingars backside.

Round 2 Big O pulverizes that Z’Gok and captures the point.

Baxingar clears out the home CP by destroying both Goggs. We were testing out the “Tear through the Ranks” as a melee option instead of an event here, which we really enjoyed so it made it back into the Core Rules.

A Hy-Gogg on the Hy-Ground with an antiship missile. Who should send that into? The agile but glass cannon Baxingar, or the slow moving heavily armored Big O?? Hmmm

Big O withstands the blast then we proceed to beat down the Hy-Gogg. It’s at this moment we realize we should add something in the core rules to mention that very tall units can melee units on the high ground because…well look at this picture lmao

Two of the Black Tri-Stars move into position to Blindside Big O later.

The third Tri-Star gets a lucky critical and blows Baxingar off the board. While we made several of the aquatic units Elite to punch above their weightclass, the Black Tri-Stars ended up carrying the game.

Time to Chrome Buster and blow up the terrain and the Tri-Stars

Big O managed to take down 2 of them, but alas the third one got a blinside attack and then won initiative in the final round for another blindside attack. The ground shakes as the giant crashes down into the earth.

After Action Report

We ended up tweaking several of the aquatic units after this, since they didn’t feel as durable (or as cheap) as they could have been. Big O went through several revisions and one of our outspoken players, really loves this unit so we wanted to get it right. Eventually Big O went up a size tier (to reflect it’s weight, rather than it’s official height) which gave it a considerable HP boost and more slots.

This game we also tested out the squad systems for regular units as well as for elite units. We had tested it out a little before but this version felt a lot more stable and less likely to be all or nothing.

We also had a lot of fun with the Zeon team and ended up using them again versus a remarkably different force. Space Battleship Yamato complete with Cosmo Tiger squadrons. Stay tuned for more!

MechaStellar Monthly Roster Update – DEC 2025 – Aura Battler Dunbine Part 2!

Merry Christmas and Happy Holidays everyone! For this month’s MechaStellar update we are rounding out the Aura Battler Dunbine roster with a complete set of the Aura Battlers from the TV show as well as the Zelana, Wing Calibur Fou, and the 4 legendary Aura Battleships.

You can find the updated units under “Warships” on the gamedownloads page which currently holds Harlock, Yamato, Dunbine as well as Warships from Gundam (and support units like Saberfish and Magella Tanks). https://mechastellar.com/game-downloads/

Aura Battler Dunbine is an outstanding show with some outstanding insectoid mecha designs. It has recently seen a major merchandise revamp with a huge portion of its roster both heroes and grunts getting figures for the Robot Spirits (Robot Damashii) line. The figures are incredible, please check them out. There are also older gashapon available for those who prefer small size minis.

Summary

  • Added 20 units from Aura Battle Dunbine to the MechaStellar roster
  • Significantly rebalanced how size affects all units, especially small units like Aura Battlers, Jets and Tanks
  • Rebalanced all small units. Yamato’s Cosmo Falcon / Tiger received an upgrade
  • Rebalanced all Warships

Look forward to Char’s Counter Attack next month! Happy New Year!!

MechaStellar Monthly Roster Update – June 2025 – Archangel, Freedom, Justice & Balance Patch

Hello everyone! Sorry for the delay but this month’s update ended up being a really huge one. While we initially planned on this being the release month for the updated Warship rebalance, we also combined it with other balance patches affecting HP, Defense, Movement and Weapons stats (Range & Rapid Fire). Since we’re one week late we also put in some extra time and released some more units from Gundam SEED including the much beloved Freedom and Justice.

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Collecting Space Battleship Yamato Models

Space Battleship is a long running and beloved series in Japan and worldwide and such it has quite a lot of merchandise out there, not to mention some superb garagekits and scratch builds over the years including very impressive massive Yamato builds both by fans and by the show staff.

For this post I’ll be including several links to “ourstarblazers” a Star Blazers site run by giga-fan Tim Eldred, his site is a great resource for those who really love Yamato/Star Blazers. I do not have a huge collection of Yamato figures so many of the photos in this post are pulled from Tim’s site.

In this post we’ll look at model kits for Yamato both large and small scale, Soul of Chogokin (SOC) diecast figures, and gashapon (capsule toys) for Yamato. If you are unfamiliar with Space Battleship Yamato please check out our where to start post here. Keep reading below the break.

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MechaStellar Roster Update – July 2024 – Gundam Sentinel

Hope everyone’s having a great summer, it’s been a very busy one for us! For this month’s MechaStellar roster update we are featuring Gundam Sentinel, a sidestory set in the Zeta era. A fan favorite story, it features mass-produced Zeta and ZZ Gundams as well as the all new Superior (S) Gundam, it was also the launching point for legendary mecha designer Hajime Katoki (and you’ll see many concepts in Sentinel made their way into Katoki’s designs in 0083).

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Collecting Stellar warships from Captain Harlock

Hasegawa Arcadia Bandai SSX

With the release of Captain Harlock it’s time to a post for collecting some of the more famous space battleships out there. We’ll start with the Arcadia. The Arcadia’s length was revised after it’s initial run which is why these model kits are greatly different sizes despite being roughly the same scale.

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Playtests – Captain Harlock The Arcadia of my Youth

I had the downstairs 8ft table setup for a 2v2 2000pt each 40k game not too long ago. While the table was cleared off and setup for gaming I thought it would be a great time to get in some test games with Captain Harlock’s ship, The Arcadia, on a grand table befitting such a grand ship. Below the great are photos from various tests.

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MechaStellar – Bonus Roster Update – Great Mazinger

We are ahead of schedule and so for this month in addition to Combattler V and Voltes V we’re adding another fan favorite series to the roster, Great Mazinger (1974) the sequel to Toei’s Mazinger Z (1972). We’re also including a Core Rules revision which streamlines some of the Stellar Warfare rules in preparation for the upcoming Captain Harlock release.

You can find them here: https://mechastellar.com/game-downloads/

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Asteroid Terrain for Gundam and other Mecha figures

One of the hallmarks of MechaStellar is combat with a backdrop against the stars. In this post we’ll look at a quick way to create asteroid terrain for your space battles. You will need some lava rock which you can find at garden or home improvement store or even Amazon as well as some clear acrylic flying stands and lastly a drill to put some holes into the rock. Below you’ll some photos of the asteroids and Gundam figures of various scales.

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Salamis & Musai Update

Just a quick update. While prototyping some powerful warships (Ra Cailum, Arcadia, J-Ark, etc.) we decided to alter the cost formula since these units were becoming too costly. This also affects Frame 1 units like the Salamis and Musai to a smaller degree. Their new costs allow them to have a full crew for 300pts with 5 Zaku IIs to a Musai and 4 GMs to a Salamis. The Salamis also got a slight equipment adjustment with more missiles available.

Additionally VER 8.5 of the core rules was updated to R2. This update adds in a [Reload] action for Stellar Warships.

Stellar Warships

  • All ships received Move+1, HP+1000, and a Cost decrease
  • AA Guns now ignore the Defense array trait