MechaStellar Battle Report – Freedom & Justice vs Calamity, Raider & Forbidden

In this MechaStellar battle report we have a classic Gundam SEED battle with Freedom and Justice vs the drug enhanced biological computers for Calamity, Raider and Forbidden Gundam. As a bonus, there’s a short one on one fight between Freedom and Providence at the end. This test series was done when we were prototyping all the SEED units, whenever possible we like to demo out specific battles or moments from the show to see how well it plays out on the tabletop as well.

In this case though, the evil trio from SEED ended up being harder to kill than expected.

Points were still being adjusted at the time for both sides, but the dark trio were short on points and so brought a squad of Strike Daggers with them to capture Control Points (CPs). The Strikes are proxies for Strike Daggers shown above.

With Justice having a strong defense most games wound up with Justice boosting to capture the central CP, and Calamity going for a rapid fire barrage and forbidden doing the same.

To play up the teamwork / best-friends angle we see in the show, anytime Justice or Freedom was badly damaged, we would have the other Gundam stand in front of LOS to take all future attacks. This game series was before we applied the global “-1 Hit” to all units, and so Justice was taking a lot of hits early on, Freedom intervened and fires it’s AOE Plasma Cannons.

The Strike Daggers continue their mission of accelerating towards the CP. The D.Trio player was hesitant to start them too far up the board since he was worried either Freedom or Justice would Zeal and wipe them out too early. So Round 1 & 2 was spent moving towards a center line CP. (In this game series, 3 Control points were on the center line in no-man’s land).

Raider goes for the flank and captures a CP for some so both sides own 2 CPs. It’s hyper machine guns were effective at draining Momentum. (In an old prototype of the rules, the N-Jammer Cancellers for Freedom and Justice provided unlimited phase shift, but excessive hits would stun the pilots unless they burned Momentum. It ended up being a cumbersome system and so we opted for the current version of Phase Shift, that while not show accurate, still provides a hefty defense vs [K] weapons.

A battle shot of Forbidden trying to swoop in and scythe through Freedom, but Kira + SEED mode held the line. This was back in the time where SEED (and the related Berserker / Killer instinct abilities) were overtuned and providing too large of a critical range bonus, with consistently good rolls of 7+ Freedom and Justice would be invincible as we found in some other ace matches vs Gundam Wing pilots and also Physalis / The O.

Speaking of wiping out daggers, Freedom disengaged capped that control panel and blew up most of that squad. (We briefly tested squad mechanics in this battle in July 2025, but 6 months later it’s still not quite ready yet).

Calamity unloads on Freedom with Zeal, using it’s shield beams, bazooka, and beam cannons and Kira’s lucky dice eventually failed him.

Justice goes into melee with Calamity but fails to destroy it, and the CP is contested while Raider captures the enemy CP. It’s Round 2 and the Freedom / Justice team now have 0 CPs, while the D.Trio have 4…

Round 3 and Athrun captures a control point, and Calamity can’t move fast enough to contest it. However, Raider is able to swoop from behind. The enemy team is generating too much Momentum and Athrun isn’t able to defeat them by himself.

After Action Report

We ran this game series for 10 play tests, and the SEED Trio of Calamity, Raider and Forbidden won every time. We weren’t expecting that since Freedom / Justice had been on a roll in every other game. I think this is one of the first series we did where one team focused heavily on defense and it worked out really well, we rarely have a game series where all three protagonist (or antagonist) units survive through 5 rounds.

We learned a lot from this series and it helped us decide on which way we wanted to move forward with on Phase Shift, lowering lethality across the board, and on certain weapons. We also continued to run Freedom and Justice in other series just to verify they weren’t weak (they aren’t) they just happen to have an achilles heel facing Calamity, Raider and Forbidden.

Bonus Report

While we are reenacting battles, we decided to do Freedom vs Providence a couple times to see if 1-vs-1 games were more fun compared to VER9.

While MechaStellar is primarily a wargame, a number of our players really love doing 2v2 Ace battles. 1v1 leaves a bit to be desired, since positioning (especially for blindside) doesn’t matter as much.

Unless of course you go 2nd in one Round, position yourself for Blindside, and then go first in the next Round. This was a fun test game and helped us adjust Dragoons a bit, we had also started experimenting with “Free attack” weapons like Vulcans, and Shield beams (and also warship beams) all the way back in June / July 2025 but not all of that made it into public release immediately. We knew it was a big change so we wanted to iron that one before releasing, especially since Funnels were ultra broken in playtesting when we first did them in VER6 (and our playtesters will likely say they stayed broken all through VER8 hahaha)

Overall a fun test for the game, it was around 60/40 with Freedom vs Providence win rates. It was also good to test out the various climactic events and tweak them as needed.

This report was written long after the fact when we discovered the test photos, so it’s not as in-depth as other battle reports so instead we decided to focus on what was changing and what was being tested. Hope you enjoyed reading

MechaStellar Battle Report – Gundam Seed vs Shin Mazinger & Getter

In this battle report we have a 2000pt game using the MechaStellar VER10 rules, one side we have the SEED Duo of Kira and Athrun piloting the Freedom and Justice Gundams. On the other side we the iconic Koji Kabuto in the Mazinger Z with the God Scrander as well as the OG Getter Team of Ryoma, Hyato and Musashi in Getter Robo. (We’re using the Armageddon Black version since we’ve customized this 300pt unit into a 1010 point unit.)

In this cross universe game, the SEED Duo are facing off against two of the most iconic Super Robots. Read on below the break to see the results of the battle report.

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MechaStellar Battle Report – Freedom & Justice vs GP02 Physalis & The O

In this battle report we have a 2000pt game using the MechaStellar VER10 rules, one side we have the SEED Duo of Kira and Athrun piloting the Freedom and Justice Gundams. On the other side we have Anavel Gato, The Nightmare of Solomon, piloting the stolen GP02 using the MLRS (Multi-Launch Rocket System) configuration as well as Paptimus Scirocco in The O. In this cross universe game, the SEED Duo are facing off against two of Universal Century Gundam’s biggest villains. Read on below the break to see the results of the battle report.

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MechaStellar Monthly Roster Update – April2025 – Gundam SEED

Hello everyone, for this month’s we are adding in Gundam SEED to MechaStellar VER10. Gundam SEED is a franchise juggernaut with a lot of fans worldwide so we’re happy to finally get it into the MechaStellar roster. We’ve also updated some core rules and various pilot traits. You can find them on the game-downloads page. Keep reading below the break for more info on this month’s update.

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MechaStellar VER10 Gameplay Example – Setup & Round 1

Here we have a gameplay example for MechaStellar VER10 using 1/144 scale Gundam figure. On one side we have Kamille’s Zeta Gundam and Kai’s Guncannon, on the other we have the unlikely teamup of Garrod’s Gundam X and Norris Packard Gouf Custom. Read on below the break for the game narrative, setup and Round 1.

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MechaStellar Battle Report Defend the City Game 2 featuring Gundam & Pacific Rim

Note: This was a battle report from MechaStellar VER7 there are a number of updates to gameplay and victory points since that time. For instance in this version only a single armor save was rolled but failing it was instant death.

The 2nd game that day we were able to accommodate another player who was joyfully able to play as Epyon as well as a Kaiju from Pacific Rim.  Wing and Heavy Arms returned as Attackers while Gipsy, Big Zam, Gundam and Guncannon returned as Defenders along with Deathscythe.  You’ll find the Battle Report below the break.

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MechaStellar Battle Report Defend the City Game 1 featuring Gundam & Pacific Rim

Note: This was a battle report from MechaStellar VER7 there are a number of updates to gameplay and victory points since that time. For instance in this version only a single armor save was rolled but failing it was instant death.

This is probably my favorite game we had of Defend the City. We had a tag team match with two players on each side. Defend the City is a game mode where the Defenders are trying to preserve the city while the Attackers attempt to destroy it.

The Attacker side had units from Gundam Wing (Wing & Heavy Arms) plus units from Gundam SEED (Freedom & Justice). In the 2v2 game each player picked a Commander trait, Wing had Vigilant Leader and Justice had Three Times as Fast.

The Defender side focused on Mobile Suit Gundam with an unlikely alliance between the Federation and Zeon. They had Big Zam, Zaku IIs, Gelgoogs, Amuro in the Gundam plus two Guncannons along with Gipsy Danger from Pacific Rim. In the 2v2 game each player picked a Commander trait, Big Zam had Resourceful while Amuro had Unyielding.

The players were using the Battle Damage and Climactic Events modules.

Below the break you’ll find the battle report. We were having a lot of fun with everyone at the table and the audience and so only remembered to take a few photos per Round.

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MechaStellar – Model Kits and Large Figures for Gundam Units

A comparison of figures with front to back being 1/400, 1/300, 1/200, 1/170, 1/144 scale for Gundam 00 Raiser and Guncannon
A comparison of figures with front to back being 1/400, 1/300, 1/200, 1/170, 1/144 scale for Gundam 00 Raiser and Guncannon

While the MechaStellar wargame is often played using small scale figures such as the 1/400 Gundam range or various Super Robot Wars gashapon (capsule toys) you can also play it using your favorite large figures and model kits. While our other post focused on small scale minis that are 1.5 to 4 inches in height this post will look at all the larger figures including Gunpla, Robot Spirits (Robot Damashii), Mobile Suit in Action (MSIA) and G-Frame.

We’ll examine the pros and cons of each Gundam mini collection and at the end we’ll have a number of comparison shots showing the different ranges side by side.

The primary purpose of this guide is to let you see the size of various Gundam models. That way if you decide to start collecting and want to mix and match you know which ranges work well together and which figures you want to battle it out on the tabletop.

When playing MechaStellar as a SRW style game with mecha from different franchises we advise you to pick either a Versus movie scale (all figures are roughly the same height) or an approximate scale where some very large robots (i.e. 100+ meter robots like Daitarn 3 or Ideon) are represented by larger figures while everything else is around the same height. You can read more about the recommended size and scale here.

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