(MS) Design Goals – High Risk, High Reward

In previous posts we’ve talked a lot about melee systems and the various overhauls they’ve gone through. One concept we have always strived for is ensuring that Melee is a dangerous gamble. A High Risk, High Reward scenario. We did this because we wanted to emulate our favorite Mecha shows where often a melee clash is stylized like a Samuari showdown and only one fighter will survive.

Continue reading “(MS) Design Goals – High Risk, High Reward”

(MS) Design Goals – Rapid Mech Creation

In the previous post we talked about keeping the rules system including both Mech classes and weapon profiles flexible and robust enough that we could keep the option open import Mechs from other universes if someone wanted to run a Super Robot Wars style game. Along a similar line to that is a core design goal of Rapid Mech Creation.

Continue reading “(MS) Design Goals – Rapid Mech Creation”

(MS) Design Goals – Cross Universe Compatibility

In the previous post we talked about scalability. Wanting the game system to be playable at a small scale of 3vs3, to as large as armies of 30+ Mechs duking it out. Another goal we’ve always maintained was the ability to use Mechs from different universes in the same series but different series as well.

Continue reading “(MS) Design Goals – Cross Universe Compatibility”

Mechastellar – Battle Report – Assault the Hidden Fortress Zeta

AEUG Setup

NOTE: I took a break from blogging for a bit as my duties at work increased.  These drafts are from the VER 2 rule set, we’ve since had many playtests and made it to VER 5 which is a very different game.  We’ll have more to post in the future.

Before we put the terrain away we decided it would be fun to try out a game using Zeta Gundam units and see the overall mission would change now that we were using higher performing units with better movement and mobility.

On the AEUG Side we have a Hyaku Shiki, Dijeh, and three Nemos pictured above.  For a total of 500 points and 22 Pilot Skill.  On the Titans side we have a larger force including two Ace Pilot Asshimars, 2x Hizack Cannons, a Guntank II, and 5 Marasais for 500 points and 42 Pilot Skill.  As the AEUG player I found the difference in Pilot Skill to use this game pretty daunting.

Continue reading “Mechastellar – Battle Report – Assault the Hidden Fortress Zeta”

Battlefield Report: Assault the Hidden Base

Start Superoverhead All

NOTE: I took a break from blogging for a bit as my duties at work increased.  These drafts are from the VER 2 rule set, we’ve since had many playtests and made it to VER 5 which is a very different game.  We’ll have more to post in the future.

This past weekend we busted out some of favorite terrain to give this scenario another try.  It involves one force dropping into a forest to assault a hidden mountain base replete with anti-aircraft guns.  It also gave us a chance to continue testing Shield rules and see if we wanted to adjust things.  Here’s the Battle Report with a round by round summary.

Continue reading “Battlefield Report: Assault the Hidden Base”

MechaStellar: Pilot Skill – Shooting and Evade

 

Gundam ZeongWhen it comes to designing a Mech in MechaStellar there are three pillars to build off of.  Frame Level, Performance Level, and Pilot Level.  We use these three categories to build just about any suit.  We have grunt suits with ace pilots (Low Frame, High Pilot), Prototype Units with inexperienced pilots (High Frame, Low Pilot) and all-rounders like my favorite the GM Custom (Mid Frame, Mid Performance, and Mid-High Pilot Level).

Continue reading “MechaStellar: Pilot Skill – Shooting and Evade”

MechaStellar: Playtest Report – 0083 Space Skirmish

Gelgoog Marine Cima

One very nice benefit to the stay at home order is that we’ve had a lot more time around the house to take care of chores, cook some really healthy meals and work on some hobbies.  Following some successful Zeta tests where we were able to try out a new Skill system that was a bit more engaging giving player’s more agency we decided to do another round of testing this time using some newly minted 0083 suits.

Continue reading “MechaStellar: Playtest Report – 0083 Space Skirmish”