Note: This was a battle report from MechaStellar VER7 there are a number of updates to gameplay and victory points since that time. For instance in this version only a single armor save was rolled but failing it was instant death.
This is probably my favorite game we had of Defend the City. We had a tag team match with two players on each side. Defend the City is a game mode where the Defenders are trying to preserve the city while the Attackers attempt to destroy it.
The Attacker side had units from Gundam Wing (Wing & Heavy Arms) plus units from Gundam SEED (Freedom & Justice). In the 2v2 game each player picked a Commander trait, Wing had Vigilant Leader and Justice had Three Times as Fast.
The Defender side focused on Mobile Suit Gundam with an unlikely alliance between the Federation and Zeon. They had Big Zam, Zaku IIs, Gelgoogs, Amuro in the Gundam plus two Guncannons along with Gipsy Danger from Pacific Rim. In the 2v2 game each player picked a Commander trait, Big Zam had Resourceful while Amuro had Unyielding.
The players were using the Battle Damage and Climactic Events modules.
Below the break you’ll find the battle report. We were having a lot of fun with everyone at the table and the audience and so only remembered to take a few photos per Round.
Here’s a 2v2 battle report using the MechaStellar VER9.3 Rules featuring two of our newer units, the GX from Gundam X and Combattler V against Gundam Virsago and Mazinger witht he God Scrander. We are using the SRW Optional Module which doubles HP, provides bonuses for Real Robots and Super Robots and most importantly provides secondary objectives for bonus Victory Points (VP).
Here’s a battle report for a large MechaStellar 1500pt game featuring 15+ units on both sides. This game was played before the recent HP / Evade overhaul and points rebalance so expect some discrepancies.
For the narrative we decided on portraying a slice of the Odessa campaign featuring some heavy hitters on both sides including Yuu Kajima’s Blue Destiny (with Hughes and Sumona in GM Cold Districts / GM Command Early type) and the White Dingo GM Sniper II on the Federation side and M’Quve and his Gyan along with Nimbus and the Efreet Custom on the Zeon side.
Yuu and the Blue Destiny weren’t paired up until after Odessa but a little anachronism is part of the fun in running a MechaStellar “What if?” game. Likewise the White Dingo was in Australia and the GM Sniper II wouldn’t be produced for some time.
Keep reading to see some anachronistic Gundam battles. At the end you’ll find the Gundam Tactics Post Mortem from both players.
Here’s an early Christmas present for all of our Gundam fans. We’ve updated the Federation vs Zeon sandbox mission packs for Solo or Co-op play and added in Missions 11-15. We’ve also made a few tweaks to the core rules and wargames rules as well as a few additions to the unit roster based on player requests. You can find the update summary below.
NOTE – This is only for Federation and Zeon unit profiles. AU Gundam and Super Robots will update later this month.
Below you’ll find a battle report using the MechaStellar VER 9.2 Rules with units that released in the November 2023 Roster Update. For this match we are using 1/144 scale Gundam figures, Revoltech for Gurren Lagann, Enki and Lazengann and the recently released Moderoid Infinite Combining Gurren Dan Lagann. At the end we have a mecha tactics after action report.
On one side we have the GX-9900 from After War Gundam X as well as Gurren Lagann, King Kittan and most of the Gurren Brigade (Dayakkaiser, Kid Knuckle, Mo-Shogun, Sawzorthn, Twinboekun). On the other side we have Gundam Virsago and several Jenice and Septems represented by Zakus and Goufs as well as the Spiral King’s Lazengann and Viral’s original Enki. Total points is 2300 on each side.
Doing an overhaul of melee weapons meant having to update all of the current Mecha Unit Profiles. Whenever we have to do a pass over everything it’s also a good time to implement any other system wide changes. Today we will look at the update to the combat roles starting with the Attacker role.
We’ve received a lot of feedback regarding GaoGaiGar and to a lesser extent Getter Dragon specifically regarding weapons that give 3 Hits on a Critical Hit. The chief complaint being that these units can often stack many hits to the point where it’s almost impossible to resist them in melee. As a result we’ve had to look over these units and this weapon type and consider solutions.
For those who exclusively play Gundam units the bottom line up front is that Beam Sabers and Heat Hawks are dropping down to 300 DMG per hit, Heat whips and Dragon Fangs are now a melee attack option. Units with high crit abilities such as Sandrock or Minaret Gundam are having their weapons reworked. For the Super Robot fans read on below the break.
For this month’s update we are adding new units from Gundam Wing including some units requested by one of our all-star players that come from side story manga called Gundam Wing G-Unit, and was released in the US as Gundam Wing Last Outpost.
First up we have the upgraded version for most of the Gundam Wing pilots including Deathscythe Hell, Altron, Sandrock Custom and Heavy Arms Custom. We are using the Endless Waltz (EW) versions for imagery but we are keeping some of the original weaponry such as Sandrocks Beam Submachinegun and Altron’s Beam Stinger which were not present in the EW Movie. Heavy Arms however, we kept the greatly expanded loadout from EW because who doesn’t love 4x Gatling Guns.
In addition to that we’ve expanded the unit roster for Oz with the Taurus and Virgo units. While the Taurus is present in the Gundam 1/400 collection the Virgo unfortunately is not. You can however find SD versions of the Virgo which we have used in playtesting, it’s a little bigger and bulkier but at least the height is close enough to the 1/400 scale. These mobile dolls are powerful units and we’ve opted to try and make them as cheap as possible while maintaining their key abilities, this way your Gundam Wing pilots can mow them down by the dozens.
As a reminder you can always use proxy figures while playing, if you have a dozen 1/400 Rick Doms and want to use them as Virgo’s instead, go nuts! Some ingenious players will use standees to hold a printed out image of a Mobile Suit, similar to what you’d see in a lot of board games where a tiny plastic clip (standee) is holding up a cardstock image instead of a traditional miniature. And of course there are always virtual tabletops.
We’ve also included the Tallgeese II piloted by Treize Kushrenada, the Virgo II from White Fang, and the Mercurius and Vayeate used by Heero and Trowa while they fought off Quatre in the Wing Zero. (Wing Zero & Epyon along with Burning & Master Gundam are Tier 3 units and we’re holding off on those for a while longer).
Gundam Wing G-Unit / The Last Outpost is a sidestory taking place near the end of the TV series before White Fang is defeated. A colony that was developed Gundams comes into conflict with an Elite OZ unit, the Stardust Knights. We’ve included the custom Leos from the Stardust Knights as well as the variants for the Mecurius and Vayeate that appear in the sidestory. The principal protagonists and antagonists, the G-Units, Hydra Gundam and others will be released at a later date, they still need additional time for development and playtesting.
That’s all for this month, we have another Gundam update next month then after that we will have Tengen Toppa Gurren Lagann!