[MS] Design Goals VER 8 – Commands

While we were working on the revisions to Pilot Level we reexamined Commands that affected only a single model and especially those reserved for Ace Pilots and moved them over to the new and improved Pilot Skills section. After that we looked at our remaining Commands and modified them to affect multiple units as well as adding additional ones. Below are some examples below the break.

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[MS] – Pacific Rim Extinction Miniatures

Just a quick update, since we’ve been working on MechaStellar a new game for Pacific Rim has come out of kickstarter called Pacific Rim Extinction. The models are very nice, although a bit pricey and are the perfect scale if you want your Jaegers to tower over Mobile Suits while being the same height as an Evangelion. Below are some more comparison photos. We’ll be adding these to the original model post as well.

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[MS] Design Goals VER 8 – Melee

The Melee system in MechaStellar got a serious overhaul in Version 8. While the Melee systerm was one of the most fun parts of Version 7 it effectiveness generally tapered off at higher levels when both the attacker and defender had 7 – 10 dice available to roll. For Version 8 we set out to make it more interactive both for the Attacker and the Defender.

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[MS] Design Goals VER 8 – Pilots

Our biggest factor driving the Version 8 update was an update to the Pilot rules. Pilot has stayed fairly steady over the last few Versions with each rendition improving your Army’s Momentum. In Version 8 we wanted to make Pilot more important on an individual unit basis instead of just strengthening your army.

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MechaStellar Version 8 Released

Good morning everyone and thanks for your patience. The last two months have been a fun time working on MechaStellar. over the holidays and we got a lot of playtests in during December and January.  Today we are releasing Version 8 which overhauls the Pilot system and Melee system as well as points adjustments for the Pilot and Performance stat.  Below is a quick summary of all major changes, we also have some in-depth posts here if you’re curious about any design decisions.

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MechaStellar – Year in Review 2021

2021 has been a great year for MechaStellar so far. It marks the release of Version 7 which has been the most fun to play with since Version 2. As we continue to work on Version 8 we wanted to take a look back and be thankful for what we were able to accomplish in the last year.

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Merry Christmas

We’ve been very busy working on a major update that will make Pilot more important for your favorite units as well as a points rebalance that affects how Performance and Pilot contribute to a units overall points cost. This one is a significant overhaul so I’d like a few more weeks to get some testing in before we release it. Fortunately, the holidays are approaching so I’ll have more time to complete that then we’ll continue with roster updates for Gundam & Getter Robo.

In the interim we are releasing a Narrative Mission Pack for Gundam 0080 War in the Pocket in honor of the Christmas Season. Merry Christmas!

MechaStellar – Unit Roster Update 03DEC21

This week’s update we are releasing units from a new Mecha series, Getter Robo, a foundational show for the Mecha genre by Ken Ishikawa.  With both an anime and manga debuting in the early 70s it was the first Mecha series to showcase separate machines combining into a single Super Robot, this popular formula would later become a common staple for the genre.  It also serves as a major inspiration for the ever popular Tengen Toppa Gurren Lagann.

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[MS] Unit Roster Update 19NOV21

For this week’s update will focus on a balance update for both points and combat stats like Shooting & Evade.  There is also one new unit added to the roster, the GM Land Combat type as well as two GM Kai variants.  Next week we’ll be releasing more Zeon amphibious units. All unit profile updates can be found on the downloads page here.

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