October – Melee and Close Range Weapons Overhaul

We’ve received a lot of feedback regarding GaoGaiGar and to a lesser extent Getter Dragon specifically regarding weapons that give 3 Hits on a Critical Hit.  The chief complaint being that these units can often stack many hits to the point where it’s almost impossible to resist them in melee.  As a result we’ve had to look over these units and this weapon type and consider solutions.

For those who exclusively play Gundam units the bottom line up front is that Beam Sabers and Heat Hawks are dropping down to 300 DMG per hit, Heat whips and Dragon Fangs are now a melee attack option.  Units with high crit abilities such as Sandrock or Minaret Gundam are having their weapons reworked.  For the Super Robot fans read on below the break.

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[MS] The 3rd Angel Sachiel vs The Megadeus Army

Recently a player asked about a matchup between Big O and Sachiel. One piece of advice I had was to field more units using the mass produced Bigs we see in flashbacks which would be much cheaper than Ace Pilot. The minis used are the Kotobukiya one coin figures for Big O and the Seika figures for Evangelion.

For this matchup we are using a draft version of the Flashback Big O and Big Duo to try and take down Sachiel. Hopefully we have better luck than last match. Below is a battle report and the mecha tactics employed.

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[MS] Battle Report – Eva 01 + Megadeus Army vs The 14th Angel Zeruel

Continuing off of our previous two games we decided to do a teamup match using an Evangelion along with the mass produced Bigs for the Megadeus Army, with 1200pts that would mean facing off against Israfel or Zeruel. We went with the most deadly angel. The minis used are the Kotobukiya one coin figures for Big O and the Seika figures for Evangelion.

Below the break you’ll see a battle report and the mecha tactics of the game.

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[MS] Battle Report – Big O vs The Third Angel Sachiel

A MechaStellar player recently asked about a Big O and Sachiel matchup. We haven’t had these two face off against each other yet so we decided to set up a game and see who could come out on top. The minis used are the Kotobukiya one coin figures for Big O and the Seika figures for Evangelion.

Below the break you’ll see a battle report and some of the mecha tactics we employed.

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[MS] Big O Miniatures

On this page we’re going to discuss the different miniatures available for Big O to be used with the MechaStellar Wargame Rules.

When playing MechaStellar we advise you to pick either a Versus movie scale (all figures are roughly the same height) or an approximate scale where some very large robots (i.e. 100+ meter robots like Daitarn 3 or Ideon) are represented by larger figures while everything else is around the same height. You can read more about the recommended size and scale here.

For ‘The Big O’ mecha-anime there are a few options out there for miniatures. There are a few Big O models released as part of Super Robot Gashapon series that also includes series like Getter Robo, Gaiking and Mazinger Z. For our games we are using Big O trading figures produced by Kotobukiya. If you want to use a larger figure try to get one of the 7″ action figures from the 2000s or the more recent 8″ moderoid model kit.

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(MS) Design Goals – Cross Universe Compatibility

In the previous post we talked about scalability. Wanting the game system to be playable at a small scale of 3vs3, to as large as armies of 30+ Mechs duking it out. Another goal we’ve always maintained was the ability to use Mechs from different universes in the same series but different series as well.

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