Hope everyone’s having a great summer, it’s been a very busy one for us! For this month’s MechaStellar roster update we are featuring Gundam Sentinel, a sidestory set in the Zeta era. A fan favorite story, it features mass-produced Zeta and ZZ Gundams as well as the all new Superior (S) Gundam, it was also the launching point for legendary mecha designer Hajime Katoki (and you’ll see many concepts in Sentinel made their way into Katoki’s designs in 0083).
Continue reading “MechaStellar Roster Update – July 2024 – Gundam Sentinel”Tag: Gundam War Game
MechaStellar VER10 Preview – Morale

This is a continuation of our previous post which featured Amuro in the Gundam shooting at a Dom, thanks to the Pilot Skills Focus and Zeal he was able to blow up the Dom with his beam rifle. Now we’ll look at the Morale Mechanic
Continue reading “MechaStellar VER10 Preview – Morale”MechaStellar VER10 Preview – Attack & Pilot Skill Example
In this preview we’ll be using the RX-78-2 Gundam and the MS-09 Dom. In our previous post we looked at an example of using the attack action. For this post we’ll combine the attack action with some useful Pilot Skills.
Continue reading “MechaStellar VER10 Preview – Attack & Pilot Skill Example”MechaStellar VER10 Preview – Attack Action Example
In this preview we’ll be using a Zaku II and a GM. In MechaStellar VER10 the attacker can roll multiple hits that each deal damage, the Defender can roll multiple defenses (DEF) that each negate an incoming hit. Any leftover hits are called “unblocked hits”.
While dodging a hit isn’t necessarily “blocking” a hit, it tends to roll off the tongue a bit nicer than “unavoided hits”. If unblocked hits boggles the syntax center in your cerebral cortex go ahead and call them “undefended hits” instead =)
In VER10 all the bonuses a Mobile Suit would get from its Frame, Performance and Combat Role have been moved to be in line with a units weapons. So when you look down the line of a weapon you’ll see Bonus Hits (and bonus DEF in its Defensive profile) which comes directly from the Mobile Suit. So even with the same exact weapons, the more advanced suit will have an edge.
Continue reading “MechaStellar VER10 Preview – Attack Action Example”Battle Report – AEUG Aces vs Zeon Aces 1760pts
MechaStellar Monthly Roster Update – June 2024 – Might Gaine

Hello everyone,
Another quick month has gone by, hope everyone is enjoying their summer. For this month we are adding another Braves series to the roster, The Brave Express Might Gaine. This is the 4th show in the Braves (Yuusha) series and this one set the blueprint for the ever popular GaoGaiGar. You can read more about Might Gaine and the remaining Braves Series in our “Where to start” post here.
Might Gaine has a very broad and often wacky Rogues Gallery, while you can find kits for Might Gaine, Hiryuu and Gouryuu for some of the other models you’ll have to be creative and use a Samurai for Shogun Mifune, or a Penguin for Louise Vuitton’s Snooby. We’ve also included the Black Noir army from the end of the series, the X model shares a similar silhouette to the humble Zaku II when it comes to using a proxy.
We’re also continuing to do updates to the Gundam Roster. This month adds another 16 units to the Zeta / ZZ / Gundam Sentinel roster. Next month we’ll have the Ex-S Gundam as well as the New Desides, splinter faction of the Titans.
Summary of Updates
- 14 New units added to the Braves (Yuusha) roster
- 16 Units added to the Zeta / ZZ / Gundam Sentinel roster
MechaStellar Monthly Roster Update March 2024

For this month’s update we are delivering the 2nd half of the Zeta Gundam update by including all the mobile suits in seen in the second half of the show for both the Titans and New Zeon factions. We’ve also added in a decent chunk of the Zeta Mobile Suit Variations (Z-MSV) and will continue to add in those and other side stories in the future.
Continue reading “MechaStellar Monthly Roster Update March 2024”MechaStellar Battle Report Defend the City Game 2 featuring Gundam & Pacific Rim

Note: This was a battle report from MechaStellar VER7 there are a number of updates to gameplay and victory points since that time. For instance in this version only a single armor save was rolled but failing it was instant death.
The 2nd game that day we were able to accommodate another player who was joyfully able to play as Epyon as well as a Kaiju from Pacific Rim. Wing and Heavy Arms returned as Attackers while Gipsy, Big Zam, Gundam and Guncannon returned as Defenders along with Deathscythe. You’ll find the Battle Report below the break.
Continue reading “MechaStellar Battle Report Defend the City Game 2 featuring Gundam & Pacific Rim”MechaStellar Battle Report Defend the City Game 1 featuring Gundam & Pacific Rim

Note: This was a battle report from MechaStellar VER7 there are a number of updates to gameplay and victory points since that time. For instance in this version only a single armor save was rolled but failing it was instant death.
This is probably my favorite game we had of Defend the City. We had a tag team match with two players on each side. Defend the City is a game mode where the Defenders are trying to preserve the city while the Attackers attempt to destroy it.
The Attacker side had units from Gundam Wing (Wing & Heavy Arms) plus units from Gundam SEED (Freedom & Justice). In the 2v2 game each player picked a Commander trait, Wing had Vigilant Leader and Justice had Three Times as Fast.
The Defender side focused on Mobile Suit Gundam with an unlikely alliance between the Federation and Zeon. They had Big Zam, Zaku IIs, Gelgoogs, Amuro in the Gundam plus two Guncannons along with Gipsy Danger from Pacific Rim. In the 2v2 game each player picked a Commander trait, Big Zam had Resourceful while Amuro had Unyielding.
The players were using the Battle Damage and Climactic Events modules.
Below the break you’ll find the battle report. We were having a lot of fun with everyone at the table and the audience and so only remembered to take a few photos per Round.
Continue reading “MechaStellar Battle Report Defend the City Game 1 featuring Gundam & Pacific Rim”VER9.4 Playtests – Dodge / Guard / Counter
Below you’ll find some recent playtest photos for testing out VER9.4 which will be updating how pilots work, taking a lot of their Momentum driven abilities and turning them into passive abilities instead.
Now, when a mobile suit is the target of a shooting attack they can choose to Dodge (+1 Evade) or to Guard (+1 Block). When they are in Melee they can choose to Counter (+1 Hit) or Guard (+1 Block).
Continue reading “VER9.4 Playtests – Dodge / Guard / Counter”