MechaStellar JAN 2023 Update – VER 8.7 Released

For this months update we have a major update to the Core Combat Rules along with a balance patch and overall UI improvement to the Mecha Profile Sheets. We’ve also added new units to the roster based on player requests. Below the break is the summary of updates, you can read a more indepth breakdown on a few updates in a follow up post.

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MechaStellar November Roster Update

We’re pushing out the roster update early for the month of November. We’ve been testing out for a few months now what the gameplay would be like if we were to reduce the cost of Skilled and Ace Pilots down to 50pts per level. Overall, we’re satisfied with how the Mission Packs are running as well as versus games so we’ve decided to implement the change. All Mecha Unit Profiles have been updated to reflect this, a few units were rebalanced to get down to 500pts or 250pts as a result. Getter Robo profiles will be updated at the end of the month along with a continuation of the Narrative campaign and more Mechasaurus units.

With the change to Pilot costs we can also return to simpler Army Momemtum brackets of 500/1000/1500/2000+. The core rules were updated to reflect that. I’ve also improved the Make it Count universal skill. This was meant to be in October’s update but was missed when we released it.

Sandbox Mission Packs and Demo Games mission packs have also been updated to reflect the new costs.

Rules Update Summary

  • Cost reduction for Skilled and Ace Pilots
  • Army Momentum brackets back to 500/1000/15000/2000+
  • Improved Universal Skill – Make it Count

Unit Profile Update Summary

  • Adjusted traits that used to give +1 Focus to instead give +1 Accuracy such as Headhunter or Hunting for a Rival
  • Fix error for beam carbine/heat attack profiles:  units affected Zeon Amphibious units, GM Command Space, Neue Ziel, Mazinger Z, Doublas M2, Glossam X2
  • Fixed error on Gebera Tetra, older profile replaced with newer profile

[MS] September Update – MechaStellar VER 8.4 Released

For Septembers roster update we have 24 new mecha unit profiles including the foundational Super Robot series, Mazinger Z.  We are also releasing MechaStellar VER 8.4 Core Rules which streamlines some items in the Stellar Warfare section and provides another option for [Focus] as well as changes to Disengage.  Lastly, there’s a large balance update that will address some points cost issues, movement and evade as well as improving the durability of some units. 

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MechaStellar VER 8.2 Released

Hot on the heels of VER 8.1 we are releasing VER 8.2.  This update includes some adjustments to Combat Roles, the Pilot system, as well as various balance changes.  We’ll cover the Pilot changes in detail in a follow-up post.  Below is a quick synopsis. Updated rules and mecha unit profiles can be found on the downloads page here.

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MechaStellar – Demo Games March 2022

Hi folks, here are a few photos and some brief battle reports for some demo games we got in during March at our FLGS. Seen above we had one side set up for the 08th MS Team and the other for Gundam Wing. We had a blast using the MechaStellar ruleset for a Gundam tabletop game.

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[MS] Tallgeese Tactics

Tallgeese is a mothballed prototype that was brought back into operational status in order to fight the five Gundams that landed on earth as part of Operation Meteor.  Tallgeese was originally deemed too difficult and dangerous to use until it was finally mastered by Zech’s Merquise.  Below are some tactics if you plan on using them in a Gundam Tabletop game or a SRW Tabletop game with the MechaStellar ruleset.

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[MS] Shenlong Gundam Tactics

Shenlong Gundam (Nataku) piloted by Wufei Chang is a close range dueling Gundam.  Armed with a beam naginata and some rather unique arm mounted dragon weapon it can extend to reach out and crush an opponent or unleash a gout of flame on its enemies.  Playing as Shenlong requires you to advance into melee range as quickly as you can to start devastating the enemy forces. Below are some tactics if you plan on using them in a Gundam Tabletop game or a SRW Tabletop game with the MechaStellar ruleset.

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[MS] Gundam Heavyarms Tactics

Gundam Heavyarms piloted by the mysterious Trowa Barton is the fire support for the Gundam team.  Possessing exceptional armor and an overwhelming amount of firepower and enough actions to use them all in short order.  Playing as Heavyarms will require you to be judicious about your weapon use so you don’t run out too quickly, or use them too little and get overwhelmed by the enemy. Below are some tactics if you plan on using them in a Gundam Tabletop game or a SRW Tabletop game with the MechaStellar ruleset.

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