MechaStellar Version 8 Released

Good morning everyone and thanks for your patience. The last two months have been a fun time working on MechaStellar. over the holidays and we got a lot of playtests in during December and January.  Today we are releasing Version 8 which overhauls the Pilot system and Melee system as well as points adjustments for the Pilot and Performance stat.  Below is a quick summary of all major changes, we also have some in-depth posts here if you’re curious about any design decisions.

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MechaStellar – Year in Review 2021

2021 has been a great year for MechaStellar so far. It marks the release of Version 7 which has been the most fun to play with since Version 2. As we continue to work on Version 8 we wanted to take a look back and be thankful for what we were able to accomplish in the last year.

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Merry Christmas

We’ve been very busy working on a major update that will make Pilot more important for your favorite units as well as a points rebalance that affects how Performance and Pilot contribute to a units overall points cost. This one is a significant overhaul so I’d like a few more weeks to get some testing in before we release it. Fortunately, the holidays are approaching so I’ll have more time to complete that then we’ll continue with roster updates for Gundam & Getter Robo.

In the interim we are releasing a Narrative Mission Pack for Gundam 0080 War in the Pocket in honor of the Christmas Season. Merry Christmas!

[MS] Unit Roster Update 19NOV21

For this week’s update will focus on a balance update for both points and combat stats like Shooting & Evade.  There is also one new unit added to the roster, the GM Land Combat type as well as two GM Kai variants.  Next week we’ll be releasing more Zeon amphibious units. All unit profile updates can be found on the downloads page here.

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[MS] – Balance Update

As we’ve been tweaking certain rules we also like to examine the interactions between units to verify there’s still a healthy balance for the different models released. While MechaStellar uses a d10 system which has more variance than a d6, we always strive to keep units from being to extreme where they can dodge on 2+ for instance, or never be hurt in Melee since that wouldn’t be very fun from a gameplay perspective. In this post we’ll go a bit more in depth on the rationale for the forthcoming changes.

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[MS] Unit Roster Update – 12NOV21

For this week’s update we are releasing several more units for the Earth Federation in Mobile Suit Gundam.  The following new units have been added: GM Cannon, Powered GM, GM Custom and GM Cannon II.  Variations have been added for GM Ground Type, GM Command and GM Sniper Custom to provide more options. They can be found on the downloads page here.

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[MS] – Gundam Miniatures 1/400 & 1/300

This is an older post, for the updated one please click on this link.

Continuing from our last post this one we’ll look at the Gundam miniatures available. This post will focus on Gundam models at the 1/400 & 1/300 scale. The 1/400 line of Gundam minis that ran from 2004 to 2010 and with an amazing wide array of models released for both Universal Century (UC) and Alternate Universes (AU).

In the UC range it covered everything from the original Mobile Suit Gundam (0079) until Unicorn (0096) with a few units being produced for F91 and Victory Gundam. For AU it had major releases for Gundam SEED and Gundam Wing as well as models for the main mobile suits of G Gundam, Gundam X, Turn A Gundam and Gundam 00. The standard 1/400 has a simple black base the figure stands on, there is also a series called Mini Figure Select or M.F.S. that is also 1/400 scale and is either painted on a white base or metallic on a black base as seen above.

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