[MS] Design Goals – Giant Robots

Typo on Gundam Alex should be 18m vice 28m

As a follow-up to yesterday’s post we’d like to talk a little bit more about how sizing will affect the game. Since MechaStellar is intended to allow you to recreate a Super Robot Wars style tabletop skirmish that means we need to have someway to differentiate Mecha that are much larger than others.

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[MS] Design Goals – Titan Class Mechs

In MechaStellar we have two types of Mecha, a Mobile Skeleton or MS Class and a Titan Class. While the MS class is principally there to represent high mobility units like you’d see in Mobile Suit Gundam, Aura Battler Dunbine, Votoms or Zone of the Enders, the Titan class was envisioned to capture Mechs that tend to lack aerial mobility but offer considerably more durable and often with significantly more weapons. Titan class mechs can run the gamut of Mobile Armors, Getter Machines, Guy Melefs, Jaegers or even Evangelions. As we’ve been doing more Titan-only playtests recently this would be a good time to discuss this class of Mechs.

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[MS] – Playtest Photos week of 15AUG

Here are some quick playtest photos of this past weekend. The first one shows units from Pacific Rim, giant robots called Jaegers built to defend humanity from giant monsters named Kaiju. Fantastic first movie, highly recommend if you haven’t gotten a chance to see it. Jaegers and Kaiju use the rules for ‘Gigas’ a slower but more durable type of Mech and in this case giant monster. It’s also been fun testing out a new ‘Defend the City’ game type we hope to release soon.

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[MS] Playtest – Gundam Wing Units

Gundam Wing was the first Gundam show to arrive in America and was an immensely popular hit when it landed. It also had some very distinctly stylized and memorable Gundams. Units from Gundam Wing will be the first AU that get added to the supplemental roster for MechaStellar. Normally we see these Gundams destroying Leos, Aries, Taurus and Virgos en masse, for this test we were comparing their relatively power against one another. Below are some photos for a 3 on 3 Gundam battle while I was still unpacking the house.

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MechaStellar – Pilot Rules Update

We discovered in testing a few edge cases that necessitated a change to how Pilot works. Not a major one, but it is a rollback on the current power. Previously Pilot granted free Hits equal to your Pilot Level, so if you attack in melee, roll 4 Hits and were a Level 2 Pilot you’d have 6 Hits total. We ran into issues when it came to high damage weapons and cheap units.

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MechaStellar – Command Update: All-Out Attack

Going off our previous post we debuted a new Command that will allow your Ace Pilot to destroy multiple enemy units. One of the driving factors in this Command was to give units who only use a single weapon a chance to destroy multiple models. For units with multiple weapons that was easy enough thanks to the All-Out Attack Pilot Skill.

The Command System was updated such that the first time you use a Command it is free, while subsequent uses require momentum. We decided to make the pilot skill ‘All-Out Attack’ become a Command instead. This will allow Grunts with several weapons a chance to shine at no Momentum cost (for the first one at least). It will also be adapated to allow Gigas class Mechs to benefit as well. Below are the rules updates.

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