[MS] Scenario Tactics – Elite Warfare

We’ve uploaded six scenarios and pre-built armies onto the Demo Games page. These scenarios are for testing purposes to get a gauge on how well we’ve costed the Victory Points for Primary and Secondary objectives.

If you’d like to participate head over to the Demo Games page and download the scenarios, units and after action report. When you’re done leave a comment or send us an email with your battle report by September 15th. Below the break we’ll discuss tactics for the Elite Warfare scenario which features a large number of Skilled and Ace pilots for smaller games.

MechaStellar Elite Scenario 1 – The Hunter in Black Clothes

Strategic Considerations

Federation

Both sides are very close when it comes to their numbers.  The GMs hold an edge over the Zaku II but they need to use their superior speed to close the gap between the units.  You’ll have to decide if you’re willing to leave troops behind on backfield objectives or if you want to push all your forces forward to take the midfield and opponent’s objectives.

Zeon

The Zudah is an extremely high speed unit with a rather dangerous flaw in its engine, use it for hit and run attacks.  With your Zakus you need to consider at what range you want to engage your enemy.  The Zaku can be lethal to a GM in rapid fire range, but the same is true in reverse.  Move too many of your forces into close range and you’ll see heavy casualties on both sides.  Keep this in mind when selecting secondary objectives.

Tactics

Federation

Your GMs are considerably faster than the Zaku and they have a Shield which means they don’t need to rely on cover.  Your beam weapons are incredibly lethal but short in range, stay on the offensive and push into Melee as soon as you can.

Zeon

You’ll want to decide if you want to keep your forces at a range or move them up close.  The Ace Skill “Flawless Evasion” will come in handy if you plan on keeping the Zudah out front, otherwise make use of the “Make it Count” or “Take the Shot” skill to snipe the enemy units while your Zakus hold the line.

MechaStellar Elite Scenario 2 – Skirmish in the Desert

Strategic Considerations

Federation

You are playing a force with good mobility and good firepower.  Consider using the Guncannons to hold your backfield objectives while the GM Light Armor and Armored GMs perform hit and run attacks in the midfield.

Zeon

You have the strongest melee unit on the battlefield and a good mix of mobility and firepower.  While your long range units are not as strong or accurate as the enemy, they can still hold objectives while shelling the enemy.  Your Gouf can readily take out any of the enemy units in Melee he just needs to be able to reach them first.

Tactics

Federation

While at long range the Guncannons should focus then fire their cannons, otherwise they should fire both the beam rifle and cannons. The GM Light Armor is an Ace and ideal for soaking up ranged attacks, however, he will struggle against the Gouf in Melee.  Consider using the Armored GMs as escorts since their Machine Guns can take the Gouf out when its low on Momentum.

Zeon

Speed will be important for your factor for your army if your opponent enacts a hit and run strategy.  You can choose a Commander trait like “Three Times as Fast” to chase them down, or you can ignore those units and focus on taking objectives.  The Recon Zaku can improve accuracy of your units if you are willing to move them in close, but they can be brought down fairly easily.  Positioning will play a very important role in this match.

MechaStellar Elite Scenario 3 – 0083 Stardust Memory

Strategic Considerations

Federation

You are playing with some of the best units the Federation forces has to offer.  The Gundam is durable, agile and deadly; the GM Customs are lethal at close range and the GM Cannon II has great firepower and durability.  Be judicious in your Momentum use and bring all your forces home, the Flawless Insertion secondary objective would be a good choice.

Zeon

You have the edge on numbers but it will be easier to bring your forces down.  You’ll want to decide how you orient your forces to make your numerical advantage work for you.  Be careful you don’t get too aggressive early since your Zaku II F2s can be taken out readily from a rapid fire machine gun burst.

Tactics

Federation

Your units have a technology edge over the opponent both in weaponry and in sheer performance.  The Accelerate skill can be useful to chase down the enemy while the Fire Vulcans skill can be useful for finishing off an enemy unit.  You will want to focus fire and take out enemy units quickly otherwise their numbers may engulf you.

Zeon

Your Doms are able to soak up damage from Machine Guns but a beam weapon can be lethal so save your Momentum for those attacks.  The enemy tends to have an advantage in Melee excepts for the GM Cannon II, your Doms may be able to break through the enemy lines and take out their fire support. 

Your Zakus are in a tough position facing off against a superior model, you may want to consider keeping them at range and making the GMs come to you.  The Resourceful Commander trait may be useful for the additional Momentum it provides to protect your units.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s